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IDProjectCategoryLast Update
0009006Valley 1SuggestionJul 23, 2012 10:17 am
ReporterGeoarrge Assigned To 
Status consideringResolutionopen 
Summary0009006: Add "traits" to lieutenants for increased strategic depth
DescriptionThis would add significance to choosing which lieutenants to eliminate first. It could be accomplished by adding traits to lieutenants, which would affect the attributes of the monsters under their influence, and having a lasting effect based on which lieutenant(s) are the last to go.

Each possible trait should be linked to a set of effects to be applied to monsters within that lieutenant's influence-- one positive (as in buffing the baddies), and one negative (as in debuffing the baddies or buffing the player).

One way to do it would be to treat every region on the continent as being within the influence of the nearest surviving lieutenant. Then, as each lieutenant is picked off, the remaining one(s) 'take over' the territory with their trait effects, which become more pronounced after each lieutenant dies. This could be rationalized as the baddies growing increasingly agitated at the player's attacks. But after the last lieutenant dies, its trait effects do not simply disappear; they are only diminished as there is nothing else to override them this time, remaining as a permanent quirk for the continent.

If the overlord also gets traits, their effects would have to be applied at a much lower level in order to avoid overshadowing the effects of the lieutenants. This might sound counter-intuitive, but for gameplay reasons the part where the players have more choices needs to have a stronger effect. Also, it could be rationalized that the overlord simply didn't get to be the overlord by having extreme quirks.

Some example trait ideas:
Elemental Affinity: Enemies gain a small degree of resistance to an element, and an equal level of vulnerability to an opposing element.
Cautious: Enemies get improved detection range, but lose some movement speed.
Cruel: Enemies gain attack strength, for lower rate of attack.
Tenacious: Enemies gain extra health, for reduced attack strength.
Vicious: Enemies gain improved rate of attack, for reduced attack range.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Matthew Carras

Jul 21, 2012 4:35 am

reporter   ~0027012

Last edited: Jul 21, 2012 4:35 am

Interesting ideas, I think they could be more creative with the traits though. And "Elemental Affinity" already exists for ALL enemies, especially bosses where it's randomized (except not necessarily opposing elements).

Also, the other stuff you listed would be highly dependent on WHAT type of enemy the Lieutenant spawns as.

weelillad

Jul 21, 2012 6:57 am

reporter   ~0027014

There was another suggestion to make the overlord and lieutenants affect the game world more (http://www.arcengames.com/mantisbt/view.php?id=8880#c26640). That could also help to differentiate the lieutenants more.

tigersfan

Jul 23, 2012 10:17 am

reporter   ~0027057

Stuff like this is definitely something we'd like to do. It's not a light job though, so I don't expect it soon.

Issue History

Date Modified Username Field Change
Jul 21, 2012 3:57 am Geoarrge New Issue
Jul 21, 2012 4:35 am Matthew Carras Note Added: 0027012
Jul 21, 2012 4:35 am Matthew Carras Note Edited: 0027012
Jul 21, 2012 6:57 am weelillad Note Added: 0027014
Jul 23, 2012 10:17 am tigersfan Internal Weight => Feature Suggestion
Jul 23, 2012 10:17 am tigersfan Note Added: 0027057
Jul 23, 2012 10:17 am tigersfan Status new => considering
Apr 14, 2014 9:28 am Chris_McElligottPark Category Suggestion - General Idea => Suggestion - General
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - General => Suggestion