View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0008958 | Valley 1 | Suggestion - Multiplayer | Jul 17, 2012 12:40 am | Jul 17, 2012 11:28 am | |
Reporter | Matthew Carras | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 1.200 (Post-Launch Series 2) | ||||
Summary | 0008958: Dyes For Multiplayer, Vanity Items, new Glyphs (to help distinguish us) | ||||
Description | There's only so many models and when we all put on suits, we're basically copies except for male and female. When you have a server like I do of up to 7 players running around on the screen, it can get quite confusing. Right now it's attack of the clones. For starters I'd love to be able to have dyes so we can change the colour palette/scheme of both our suits and our base models. Some other things that could help distinguish between different players: - Add more glyph ("wisp") types (you know, those things that float near your character). - Vanity Items, like Hats and different Snow/Heatsuit/Advanced Heatsuit types. - Slightly randomized height, especially for "Time After People" robots. Different colour palettes/templates could also extend to NPCs to give them a more varied look instead of mostly being clones. And maybe even further with enemies. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 17, 2012 12:40 am | Matthew Carras | New Issue | |
Jul 17, 2012 11:28 am | tigersfan | Internal Weight | => Feature Suggestion |
Jul 17, 2012 11:28 am | tigersfan | Status | new => considering |
Jul 17, 2012 11:28 am | tigersfan | Description Updated |