View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008931 | AI War 1 / Classic | Suggestion - New Features | Jul 14, 2012 5:19 pm | Aug 19, 2012 12:26 pm | |
Reporter | syndicatedragon | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 5.037 | ||||
Summary | 0008931: Allow group move to use actual lowest speed | ||||
Description | It would be nice if group move could take into account the actual maximum speed of the group rather than ignoring engine damage, etc. For example, I would like to be able to escort ships with engine damage with a shield-equipped Riot starship. It doesn't need to keep track of the max speed at all times IMO, just when the order is issued. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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Going to bump this to add the Gravity Immunity. With my starship fleetball the Spire Starships keep running out in front and getting picked off because they are gravity immune and so move at the "group speed" of the slowest ship, except that group speed is actually 8 due to the gravity drill. Annoying having to issue move orders of a really short distance every few seconds. |
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This is primarily why I don't use teleporters. They simply refuse to stay with the fleet. |
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Teleporters should always be micro'd separately. Let your fleet engage first, and then bring in the Teleporters on high priority targets. Queue up a several and then queue them back out. Because the enemy already has targets they never have time to switch to your teleporters. It can be extremely effective. But grouped in with your normal blob they are terrible. |
Date Modified | Username | Field | Change |
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Jul 14, 2012 5:19 pm | syndicatedragon | New Issue | |
Jul 16, 2012 10:02 am | tigersfan | Internal Weight | => Feature Suggestion |
Jul 16, 2012 10:02 am | tigersfan | Status | new => considering |
Aug 19, 2012 10:33 am | Dazio | Note Added: 0027823 | |
Aug 19, 2012 10:46 am | Cinth | Note Added: 0027825 | |
Aug 19, 2012 12:26 pm | Hearteater | Note Added: 0027826 |