View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0000892 | AI War 1 / Classic | Gameplay Idea | Oct 25, 2010 10:37 pm | Jan 3, 2011 11:44 am | |
Reporter | Lancefighter | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Summary | 0000892: Exo-harvestors and ff immune ships | ||||
Description | Currently, the main FF immune ships the ai will send against you are raid starships. So well, seeing as everyone could generally agree that exo ff need a boost anyway, what if they reduced laser efficiency in their general area? Other options include counter-dark-matter, for those stupid trains, counter-missile, and immune to immune to forcefields possibly. (note: the last one is a joke. The rest only slightly so) | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Hmm, for the moment I think I'm happy with them as they are. Note that most ships won't even engage harvesters with an exo-ff on them, as they'll feel it's a waste of time. But having some weaknesses still does seem like a good thing to me. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 25, 2010 10:37 pm | Lancefighter | New Issue | |
Dec 20, 2010 11:06 pm | Chris_McElligottPark | Note Added: 0006582 | |
Dec 20, 2010 11:06 pm | Chris_McElligottPark | Status | new => resolved |
Dec 20, 2010 11:06 pm | Chris_McElligottPark | Resolution | open => won't fix |
Dec 20, 2010 11:06 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 3, 2011 11:44 am | Chris_McElligottPark | Status | resolved => closed |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |