View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008881 | AI War 1 / Classic | Suggestion - Balance Tweaks | Jul 10, 2012 8:24 am | Jul 11, 2012 9:25 am | |
Reporter | Kahuna | Assigned To | keith.lamothe | ||
Status | assigned | Resolution | open | ||
Product Version | 5.039 | ||||
Summary | 0008881: Grenade Launchers' AoE issue/bug | ||||
Description | The 2 AI bombers were that close to each other all the time (since they came trough the wormhole). Yet the other bomber didn't take/barely took any damage. Same thing with the Parasites. The AoE is way too small and should be increased. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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IIRC, they have the same AOE radius as the Flak turrets. That.. doesn't really work for grenade launchers. Flak turrets are usually placed for wormhole defense, where everything tends to be bunched up together. Grenade launchers, on the offense, often don't get ultra tightly packed fleets to use. (though I wouldn't argue for a smaller AOE radius boost for the flak turrets as well) |
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Resolved as of 5.040, with their AOE splash range buff for marks I - III? |
Date Modified | Username | Field | Change |
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Jul 10, 2012 8:24 am | Kahuna | New Issue | |
Jul 10, 2012 8:24 am | Kahuna | File Added: Grenade Launchers.png | |
Jul 10, 2012 8:27 am | Kahuna | File Added: Test3.sav | |
Jul 10, 2012 9:36 am | Kahuna | Category | Bug - Gameplay => Suggestion - Balance Tweaks |
Jul 10, 2012 9:36 am | Kahuna | Summary | Grenade Launchers' AoE bug => Grenade Launchers' AoE issue/bug |
Jul 10, 2012 9:36 am | Kahuna | Description Updated | |
Jul 10, 2012 9:48 am | TechSY730 | Note Added: 0026639 | |
Jul 10, 2012 5:13 pm | tigersfan | Internal Weight | => Fix Before Major Release |
Jul 10, 2012 5:13 pm | tigersfan | Assigned To | => keith.lamothe |
Jul 10, 2012 5:13 pm | tigersfan | Status | new => assigned |
Jul 11, 2012 9:25 am | TechSY730 | Note Added: 0026679 |