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IDProjectCategoryLast Update
0008851Valley 1Bug - GameplayJul 25, 2012 9:50 pm
Reporterjruderman Assigned ToChris_McElligottPark  
Status assignedResolutionopen 
Product Version1.115 
Summary0008851: Cavern levels are too high
DescriptionThe continent level is 3, and I'm in a cavern of depth 3. The chunk tier is 5 instead of 3!
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

jruderman

Jul 8, 2012 7:08 pm

reporter  

jruderman

Jul 8, 2012 7:12 pm

reporter  

Environ 43.zip (507,726 bytes)

BenMiff

Jul 9, 2012 3:48 am

reporter   ~0026559

I thought that was intentional, to make cave diving a challenge. I personally like it, so there may be a need to either clarify it's meant to be that way or to keep it as an option for those who like being able to go and find trouble without having to dig through a few layers first.

jruderman

Jul 9, 2012 3:54 am

reporter   ~0026561

If it's intentional, the cavern unlocks (and the logic for deciding which ones to show in the "unlockables you should pursue") should be changed...

weelillad

Jul 9, 2012 8:59 am

reporter   ~0026571

Isn't this working as intended? Cavern level = Continent level + Cavern depth - 1.

Maybe the unlockable tooltips have it wrong? Cave system 6 != 6 dungeons deep, but is instead a cave that is level 6?

MaxwellDemonic

Jul 9, 2012 9:38 am

reporter   ~0026573

That kinda leads to problems, that would mean that as soon as I get my world to level 6, I could step into a cavern and get the unlockable with no challenge.

weelillad

Jul 9, 2012 10:13 am

reporter   ~0026574

You're right too, MaxwellDemonic. I think the numbers need to be tweaked for these unlockables, because Cave System 10 in Swamp would be.. quite insane. Although I can manage depth 4 with only a little difficulty..

Ipkins

Jul 9, 2012 12:20 pm

reporter   ~0026581

Back when there were tiers instead of levels (a long, long time ago *g*) the logic was a little different.

Cavern tier = max(Cavern depth, Continent tier);

This means that if the continent tier is 1, venturing deeper is more difficult than at continent tier 5. In fact at tier 5 you only encountered harder enemies from level 6 below.

Now depth 2 is always one level above the world level (on the current continent at least), regardless how many lts. are alive. This makes reaching level 10 quite a challenge indeed.

Mysterial

Jul 9, 2012 7:16 pm

reporter   ~0026600

I prefer the cavern leveling this way; the game's difficulty doesn't ramp up as much as I'd like with world tier and more ways to take on a challenge for some reward (particularly voluntarily) without simply turning up the global difficulty option are cool.

However, the unlockables might need to be tweaked to be more realistic ;)

Mysterial

Jul 23, 2012 11:00 pm

reporter   ~0027085

FWIW, I've done most of these now and the only one that feels insane is the Swamp 10 levels deep unlockable. 6 was pretty tough but doable. 10 probably either requires a sizable amount of RNG help or lowering the difficulty level a few notches.

Matthew Carras

Jul 24, 2012 10:15 am

reporter   ~0027097

Last edited: Jul 24, 2012 10:17 am

I love the challenge. Please don't change this. Instead, make it better with more rewards! (There's a few suggestions and discussions on this)

It'd also help if there was a way to heal while delving in this fashion instead of going all the way to Settlement (suggestion 0008015)

Blahness

Jul 25, 2012 2:52 pm

reporter   ~0027140

Last edited: Jul 25, 2012 4:37 pm

It doesn't really need fixing. If you want easy access to the rewards, just go in a cave a continent before.

Want a 10-deep swamp cave? Get to continent 5, then go back to 3 and go ten levels down, effortlessly destroying everything on the way.

Mysterial

Jul 25, 2012 6:30 pm

reporter   ~0027141

Good point. Maybe add that to the description of those unlocks for people having trouble?

wyvern83

Jul 25, 2012 9:01 pm

reporter   ~0027142

On the default difficulty I think swamp cave level 8 for a current continent is what level 10 should be. I can reach level 8 with effort and deaths but I can't get past it. Having to backtrack just to make it doable/playable doesn't sound like what the default difficulty should be in my opinion.

Matthew Carras

Jul 25, 2012 9:13 pm

reporter   ~0027143

Here's a question -- what enemies are people facing that they find excessively hard at much higher levels than their character and spells? I'm sure it's not ALL of them. For instance, I find melee enemies like bats, especially Shadow Bats bosses, become insanely hard at higher levels than me due to taking off 50% or more of my health in one second WITH 35% DR and mostly ignoring detectability (already put in bug for the latter), and this is at the default difficulty. Sure you can kite them around, but not in small caves...

So anyway, what enemies are people having trouble with?

wyvern83

Jul 25, 2012 9:50 pm

reporter   ~0027146

Green Faeries, Vengeful Ghosts.

The fire weakness on the Green Faeries is not practical to exploit at those depths as there is no massive damage fire spell available and nothing short of such a spell would do the job quick enough. Also there is no acid water to hide in from the faerie projectiles at those depths either as it's lava instead which makes it worse.

Vengeful Ghosts, wrongly or rightly, take on the level of the cave they're in rather than yours. Dying in an important room at 8 levels higher than yourself as a non-robot is about the worst thing you could do save for doing again.

I was going to add Will-o-wisps but using lesser or greater teleport to escape them might make it doable.

Issue History

Date Modified Username Field Change
Jul 8, 2012 7:08 pm jruderman New Issue
Jul 8, 2012 7:08 pm jruderman File Added: Screenshot_2012_07_08_15_55_18.png
Jul 8, 2012 7:12 pm jruderman File Added: Environ 43.zip
Jul 9, 2012 3:48 am BenMiff Note Added: 0026559
Jul 9, 2012 3:54 am jruderman Note Added: 0026561
Jul 9, 2012 8:59 am weelillad Note Added: 0026571
Jul 9, 2012 9:38 am MaxwellDemonic Note Added: 0026573
Jul 9, 2012 10:13 am weelillad Note Added: 0026574
Jul 9, 2012 12:20 pm Ipkins Note Added: 0026581
Jul 9, 2012 7:16 pm Mysterial Note Added: 0026600
Jul 10, 2012 4:52 pm tigersfan Internal Weight => Fix Before Major Release
Jul 10, 2012 4:52 pm tigersfan Assigned To => Chris_McElligottPark
Jul 10, 2012 4:52 pm tigersfan Status new => assigned
Jul 23, 2012 11:00 pm Mysterial Note Added: 0027085
Jul 24, 2012 10:15 am Matthew Carras Note Added: 0027097
Jul 24, 2012 10:17 am Matthew Carras Note Edited: 0027097
Jul 25, 2012 2:52 pm Blahness Note Added: 0027140
Jul 25, 2012 4:37 pm Blahness Note Edited: 0027140
Jul 25, 2012 6:30 pm Mysterial Note Added: 0027141
Jul 25, 2012 9:01 pm wyvern83 Note Added: 0027142
Jul 25, 2012 9:13 pm Matthew Carras Note Added: 0027143
Jul 25, 2012 9:50 pm wyvern83 Note Added: 0027146