View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008851 | Valley 1 | Bug - Gameplay | Jul 8, 2012 7:08 pm | Jul 25, 2012 9:50 pm | |
Reporter | jruderman | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Product Version | 1.115 | ||||
Summary | 0008851: Cavern levels are too high | ||||
Description | The continent level is 3, and I'm in a cavern of depth 3. The chunk tier is 5 instead of 3! | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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I thought that was intentional, to make cave diving a challenge. I personally like it, so there may be a need to either clarify it's meant to be that way or to keep it as an option for those who like being able to go and find trouble without having to dig through a few layers first. |
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If it's intentional, the cavern unlocks (and the logic for deciding which ones to show in the "unlockables you should pursue") should be changed... |
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Isn't this working as intended? Cavern level = Continent level + Cavern depth - 1. Maybe the unlockable tooltips have it wrong? Cave system 6 != 6 dungeons deep, but is instead a cave that is level 6? |
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That kinda leads to problems, that would mean that as soon as I get my world to level 6, I could step into a cavern and get the unlockable with no challenge. |
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You're right too, MaxwellDemonic. I think the numbers need to be tweaked for these unlockables, because Cave System 10 in Swamp would be.. quite insane. Although I can manage depth 4 with only a little difficulty.. |
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Back when there were tiers instead of levels (a long, long time ago *g*) the logic was a little different. Cavern tier = max(Cavern depth, Continent tier); This means that if the continent tier is 1, venturing deeper is more difficult than at continent tier 5. In fact at tier 5 you only encountered harder enemies from level 6 below. Now depth 2 is always one level above the world level (on the current continent at least), regardless how many lts. are alive. This makes reaching level 10 quite a challenge indeed. |
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I prefer the cavern leveling this way; the game's difficulty doesn't ramp up as much as I'd like with world tier and more ways to take on a challenge for some reward (particularly voluntarily) without simply turning up the global difficulty option are cool. However, the unlockables might need to be tweaked to be more realistic ;) |
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FWIW, I've done most of these now and the only one that feels insane is the Swamp 10 levels deep unlockable. 6 was pretty tough but doable. 10 probably either requires a sizable amount of RNG help or lowering the difficulty level a few notches. |
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I love the challenge. Please don't change this. Instead, make it better with more rewards! (There's a few suggestions and discussions on this) It'd also help if there was a way to heal while delving in this fashion instead of going all the way to Settlement (suggestion 0008015) |
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It doesn't really need fixing. If you want easy access to the rewards, just go in a cave a continent before. Want a 10-deep swamp cave? Get to continent 5, then go back to 3 and go ten levels down, effortlessly destroying everything on the way. |
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Good point. Maybe add that to the description of those unlocks for people having trouble? |
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On the default difficulty I think swamp cave level 8 for a current continent is what level 10 should be. I can reach level 8 with effort and deaths but I can't get past it. Having to backtrack just to make it doable/playable doesn't sound like what the default difficulty should be in my opinion. |
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Here's a question -- what enemies are people facing that they find excessively hard at much higher levels than their character and spells? I'm sure it's not ALL of them. For instance, I find melee enemies like bats, especially Shadow Bats bosses, become insanely hard at higher levels than me due to taking off 50% or more of my health in one second WITH 35% DR and mostly ignoring detectability (already put in bug for the latter), and this is at the default difficulty. Sure you can kite them around, but not in small caves... So anyway, what enemies are people having trouble with? |
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Green Faeries, Vengeful Ghosts. The fire weakness on the Green Faeries is not practical to exploit at those depths as there is no massive damage fire spell available and nothing short of such a spell would do the job quick enough. Also there is no acid water to hide in from the faerie projectiles at those depths either as it's lava instead which makes it worse. Vengeful Ghosts, wrongly or rightly, take on the level of the cave they're in rather than yours. Dying in an important room at 8 levels higher than yourself as a non-robot is about the worst thing you could do save for doing again. I was going to add Will-o-wisps but using lesser or greater teleport to escape them might make it doable. |
Date Modified | Username | Field | Change |
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Jul 8, 2012 7:08 pm | jruderman | New Issue | |
Jul 8, 2012 7:08 pm | jruderman | File Added: Screenshot_2012_07_08_15_55_18.png | |
Jul 8, 2012 7:12 pm | jruderman | File Added: Environ 43.zip | |
Jul 9, 2012 3:48 am | BenMiff | Note Added: 0026559 | |
Jul 9, 2012 3:54 am | jruderman | Note Added: 0026561 | |
Jul 9, 2012 8:59 am | weelillad | Note Added: 0026571 | |
Jul 9, 2012 9:38 am | MaxwellDemonic | Note Added: 0026573 | |
Jul 9, 2012 10:13 am | weelillad | Note Added: 0026574 | |
Jul 9, 2012 12:20 pm | Ipkins | Note Added: 0026581 | |
Jul 9, 2012 7:16 pm | Mysterial | Note Added: 0026600 | |
Jul 10, 2012 4:52 pm | tigersfan | Internal Weight | => Fix Before Major Release |
Jul 10, 2012 4:52 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Jul 10, 2012 4:52 pm | tigersfan | Status | new => assigned |
Jul 23, 2012 11:00 pm | Mysterial | Note Added: 0027085 | |
Jul 24, 2012 10:15 am | Matthew Carras | Note Added: 0027097 | |
Jul 24, 2012 10:17 am | Matthew Carras | Note Edited: 0027097 | |
Jul 25, 2012 2:52 pm | Blahness | Note Added: 0027140 | |
Jul 25, 2012 4:37 pm | Blahness | Note Edited: 0027140 | |
Jul 25, 2012 6:30 pm | Mysterial | Note Added: 0027141 | |
Jul 25, 2012 9:01 pm | wyvern83 | Note Added: 0027142 | |
Jul 25, 2012 9:13 pm | Matthew Carras | Note Added: 0027143 | |
Jul 25, 2012 9:50 pm | wyvern83 | Note Added: 0027146 |