View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008838 | Valley 1 | Suggestion - UI Ideas | Jul 8, 2012 6:00 am | Aug 31, 2012 5:01 am | |
Reporter | Hyfrydle | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Product Version | 1.115 | ||||
Summary | 0008838: Access to conciousness shards | ||||
Description | Would it be possible to either make the pick-up radius of conciousness shards larger or make them fall the ground. It's really annoying having to build towers of crates to get the shards stuck up in the air on outdoor chunks. Also since the changes I find I'm spending alot of time trying to collect enough shards to get what I need from the store. Maybe a slight increase in shards from kills would be good. Or maybe a chance of wind shelters etc as mission rewards. Once I have all the spells I need at each level the missions become a little redundant. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Note that secret missions give you wind shelters, etc. just not world map ones. And shards used to fall, but people complained about that a lot in caves and such in particular. |
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Would it not be possible to just let them fall in outdoor areas? |
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Maybe they could fall slowly after floating in place for a short period of time. Say, 3 seconds? |
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Even outdoors, falling shards can still be a pain. I assume that there's lava in some outdoor Lava Flats regions, for example. Shards could also fall into a pool of acid water, fall to the bottom of the ocean (which would make retrieving them really annoying if you were fighting above the waves), or fall into a cavern in an outdoor area (especially bad in The Deep regions). It kind of seems like making them fall is just trading one possible bad outcome (stuck high up in the air) for another (falling into an annoying place). The only behavior I can think of that everyone would be happy with, is if shards homed in on players like health currently does - through walls and everything. In multiplayer, each player's "copy" of the shards would go to its respective player (and not be collected by another player if it passed through another player). |
Date Modified | Username | Field | Change |
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Jul 8, 2012 6:00 am | Hyfrydle | New Issue | |
Jul 8, 2012 8:03 am | Chris_McElligottPark | Note Added: 0026497 | |
Jul 8, 2012 8:03 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jul 8, 2012 8:03 am | Chris_McElligottPark | Status | new => feedback |
Jul 8, 2012 8:09 am | Hyfrydle | Note Added: 0026498 | |
Jul 8, 2012 8:09 am | Hyfrydle | Status | feedback => assigned |
Jul 8, 2012 9:32 am | Gemzo | Note Added: 0026499 | |
Aug 31, 2012 5:01 am | Pyrrhic | Note Added: 0028090 |