View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008758 | Valley 1 | Bug - Monster Behavior | Jul 3, 2012 8:13 pm | Jul 8, 2012 3:26 am | |
Reporter | AlexxKay | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Product Version | 1.108 | ||||
Summary | 0008758: Unfair one-shot from Miasma Snake | ||||
Description | I just died without even realizing I was in danger. Looking at the message log, the final entry is "677.9 damage from Miasma Snake x 9". I don't even know what that was that killed me, but it felt like a really cheap shot. I was in a L20 Abandoned Town, Surface With Caves, Nettle Infestation. I had just stepped out of a building. Something was coming at me, I think I shot it -- and then I heard the death sound fx... | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
related to | 0008731 | resolved | Chris_McElligottPark | Spells doing too much damage |
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What enemy (or which enemies) uses Miasma Snake? |
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I believe miasma snake comes from Large Tentacles, so I'd guess you've got a Deep migration going on. Not sure why you got hit by 9 at once, though... |
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I've looked through the code, and tested The Deep at level 25 in a different savegame, and can't duplicate the multi-hit issue. Miasma Snakes do hit for a ton of damage, but with that other related bug with doubled damage that was probably what made it so extreme in this particular case. |
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A Deep migration is certainly plausible, given my location and continent state. It wasn't quite an instant death, but it was very quick. I came out of a door, there were several moving things on screen, and I started hearing damage noises. I panicked a bit, and (I think) fired, but then I heard the death noise. Didn't even have time to look at my Health Meter. Total elapsed time probably less than a second. Looks like repeated damage doesn't get reported to the log until after a delay to make sure it's done repeating (in this case, after I was dead). Is it possible that I emerged from the building directly on top of the enemy? Could that have made a difference in the frequency or severity of the attack? |
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It's possible, but given what enemy it was, that's an enemy that you would pass through. On a per-enemy basis there is a cooldown on attacks so that they can't multi-hit you inside an interval of time. So it really would have had to have been 9 different snakes for that to happen. |
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It's possible that 0008526 contributed to there being multiple snakes. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 3, 2012 8:13 pm | AlexxKay | New Issue | |
Jul 3, 2012 8:17 pm | lavacamorada | Relationship added | related to 0008731 |
Jul 4, 2012 5:01 am | Pyrrhic | Note Added: 0026289 | |
Jul 4, 2012 5:01 am | Pyrrhic | Note Edited: 0026289 | |
Jul 4, 2012 5:16 am | BenMiff | Note Added: 0026290 | |
Jul 5, 2012 7:35 am | tigersfan | Internal Weight | => Major Problem |
Jul 5, 2012 7:35 am | tigersfan | Assigned To | => Chris_McElligottPark |
Jul 5, 2012 7:35 am | tigersfan | Status | new => assigned |
Jul 6, 2012 9:54 am | Chris_McElligottPark | Note Added: 0026382 | |
Jul 6, 2012 9:54 am | Chris_McElligottPark | Status | assigned => feedback |
Jul 6, 2012 10:28 am | AlexxKay | Note Added: 0026386 | |
Jul 6, 2012 10:28 am | AlexxKay | Status | feedback => assigned |
Jul 6, 2012 10:32 am | Chris_McElligottPark | Note Added: 0026387 | |
Jul 8, 2012 3:26 am | jruderman | Note Added: 0026493 |