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IDProjectCategoryLast Update
0008744Valley 1Suggestion - Enchant IdeasJul 7, 2012 2:23 pm
Reporterdarkchair Assigned To 
Status consideringResolutionopen 
Summary0008744: New Foot Enchant: Air Brakes
DescriptionPress jump in midair to both hover at your current height and shrink your hitbox.
Inspired by the fair difficulty of using cleft smoglet on midair enemies, and by certain situations where bullets overflow small rooms where you can only dodge through the middle (in midair) of the bullets. In these small rooms, sometimes the dodging gaps are impossibly small, this enchant would allow a better capacity to handle these situations. [For example, having 2-5 lightning espers shooting sets of 3 at you constantly in the small hallways of a pyramid]
So in effect this enchant would give the capacity to dodge better in exchange for the height and maneuverability of double/triple jumping.


I recommend just using the crouch animation for the hovering/hitbox shrinking.

EDIT: Meant to say cleft smoglet, not clinging fetor. hopefully makes more sense. :p
TagsNo tags attached.
Internal WeightFeature Suggestion

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related to 0008753 considering New Foot Enchant: Air Slide 

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Pyrrhic

Jul 3, 2012 1:30 am

reporter   ~0026259

Last edited: Jul 3, 2012 1:32 am

I like this idea because it gives players a bit of platforming flexibility. Some players may want to have plenty of jumps; others may want to take a leap, pause in midair at the end of their trajectory, and dodge/think of what to do next/place some platforms/break their fall/who knows?. It would also be useful for staying put in "midair" underwater (although placing a platform beneath you would do pretty much the same thing).

If I may make some suggestions to the exact mechanics of this skill: It would only trigger after you've used your last jump (including Ride the Lightning). It would look like you crouching in midair (I assume this is how you figured that Air Braking would make your hitbox smaller: you're crouched). As long as you held space, it would endure. Your fall height would be reset to the point where you Air Braked, meaning that if timed correctly, this skill could break a fall that would otherwise cause you fall damage. Since you'd stopped in midair, any forward velocity from a previous jump would be negated once you stopped Braking: if you were jumping forward, air braked, and then stopped braking, you'd fall straight down. You could still use any ability (placing platforms, shooting spells, etc) while you were Air Braked. Taking damage would automatically cancel the skill. Oh, and you could only use this skill once per jump cycle, until you touched the ground again.

Although I like this idea, I'd like to point out that I think there are already ways to deal with the challenges you mentioned:
Increasing the projectile speed of Clinging Fetor should make it easier for the spell to catch up with enemies and hit them. There's the spell Miniaturize Self , which is perfect for navigating impossibly small gaps. Teleport, if used well, can move you past enemy fire without having to feel any of it. If you're quick, you can usually place a platform in midair (unless you're aboveground), in order to stay still in one place where you formally would have just kept falling. There's also damage shields, summon spells - and there's always just taking the damage, retreating, or (if worst comes to worst) dying & using a new character.

darkchair

Jul 3, 2012 5:38 pm

reporter   ~0026274

Last edited: Jul 3, 2012 5:50 pm

Forgot to specify, my idea was to have some capacity for horizontal movement. Not being able to move would make this enchantment very weak.
Yeah there are ways of dealing with these situations. I don't use shields because they are overpowered, but just dealing with taking damage, avoiding those areas, teleporting, and etc. are all solutions of varying degrees. I just feel this enchantment is an interesting, useful alternative to -always- taking triple jump.
I'd use this enchantment btw. :p
Also yeah I'd go with just putting air brakes and air slide together.
Also see above about cleft smoglet (not fetor)

Pyrrhic

Jul 4, 2012 5:24 am

reporter   ~0026292

Last edited: Jul 4, 2012 5:26 am

On the contrary, I don't think not being able to move would be that weak. You could stop in midair until you've dodged a (non-homing) projectile, and only then let yourself fall.
That said, I'm in favor of this skill being combined with air slide. That way, this skill could serve as both a way to move differently in midair, and a way to stop in midair; different players would probably prefer different purposes.

Then again, I can see the appeal of this having nothing to do with stopping in midair, and instead being some kind of alternate-trajectory jump. Could you give an example of how you envision jumping/movement (or lack thereof) would function with Air Brakes?

(I was thinking that Air Brakes this would be more like an alternative to Featherweight: letting you gradually slow/instantly stop down your fall, instead of jumping from all heights with impunity.)

darkchair

Jul 7, 2012 11:57 am

reporter   ~0026460

What I meant to describe this enchant as was for when you hit jump again to activate the enchant, your vertical height would be locked for a certain amount of holding down the key. You could still move horizontally.
So it's less brakes and more levitation... maybe the name should be changed.
Balance wise, pretty much the only thing this enchant has going for it is being better in smaller areas where there is little to no room to dodge. Being able to shrink your hit box at any height would give a better ability to dodge things like three ball lightnings at once in a hallway. Triple jump is better in every other way I can think of. So in conclusion I think this enchant should have horizontal movement, to compensate for some of the sacrificed mobility.

vadatajs

Jul 7, 2012 12:06 pm

reporter   ~0026462

I kind of like the idea of both options. /shrug

Pyrrhic

Jul 7, 2012 2:23 pm

reporter   ~0026474

Hmm. I think what you're basically suggesting is that Powerslide work even when you're in midair, or if you end up powersliding into the air. That should be simple enough to implement, were it to be implemented: something like 'if powersliding, then ignore forces of gravity until powersliding is cancelled'.

Issue History

Date Modified Username Field Change
Jul 2, 2012 7:52 pm darkchair New Issue
Jul 3, 2012 1:30 am Pyrrhic Note Added: 0026259
Jul 3, 2012 1:30 am Pyrrhic Note Edited: 0026259
Jul 3, 2012 1:32 am Pyrrhic Note Edited: 0026259
Jul 3, 2012 7:36 am tigersfan Internal Weight => Feature Suggestion
Jul 3, 2012 7:36 am tigersfan Status new => considering
Jul 3, 2012 12:23 pm Pyrrhic Relationship added related to 0008753
Jul 3, 2012 5:38 pm darkchair Note Added: 0026274
Jul 3, 2012 5:40 pm darkchair Note Edited: 0026274
Jul 3, 2012 5:42 pm darkchair Description Updated
Jul 3, 2012 5:42 pm darkchair Description Updated
Jul 3, 2012 5:50 pm darkchair Note Edited: 0026274
Jul 4, 2012 5:24 am Pyrrhic Note Added: 0026292
Jul 4, 2012 5:25 am Pyrrhic Note Edited: 0026292
Jul 4, 2012 5:26 am Pyrrhic Note Edited: 0026292
Jul 7, 2012 11:57 am darkchair Note Added: 0026460
Jul 7, 2012 12:06 pm vadatajs Note Added: 0026462
Jul 7, 2012 2:23 pm Pyrrhic Note Added: 0026474