Description | Currently, Stealth Assassinations feel more like sniper missions than anything else. (Avoid most stuff, snipe what's in the way dead with boosted damage enchants.) To make evasion more important, I'd suggest that rather than only alerting a particular monster by being seen by it or damaging it, being spotted or damaging a non-boss enemy puts the whole room into an alert state. In the alert state, all monsters would get doubled perception ranges instead of the reduced range, and would all count as alerted, so being seen or damaging something results in everything trying to kill you rather than a quick killshot before going back to normal. |
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