View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008685 | Valley 1 | Gameplay Idea | Jun 29, 2012 8:45 am | Aug 3, 2012 4:06 am | |
Reporter | Cinth | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | 1.104 | ||||
Summary | 0008685: Character stats | ||||
Description | Would like to see some growth in mana points as world levels increase. Maybe 1-2% per level? My Ice Age character with a 4/4/2 setup (lvl 11 world) has 800 HP but still only 348 mana points (466 max with a lvl 9 enchant). This suggestion would slowly allow the pool to grow and maybe one day open up new spells for lower mana characters to use. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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I'm not so sure about this one; the thing is that health increases by level because enemy attack damage also increases by level, but spell costs don't. It also cheapens the sacrifices high mana characters make for their high mana (since as far as I can tell each extra point of mana is worth less than the previous point of mana.) It would also begin to invalidate any static mana bonuses such as the +30 Mana from Stone Legs (for instance.) |
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Urgh.. internet ate my first response. So 3 basic builds. Balanced, High mana, and High Hp. High mana is the only build whose sacrifice is made up for as the game progresses naturally now. Before the update the hp that was given up wasn't gained back as the game progressed. That same high mana character will eventually become balanced and maybe beefy (depending on how far along they are.) As it is now the only thing that stays static when you choose a character is the tool set available. At world level 20 those Time of Magic characters aren't going to have that horrible hp handicap, while still having near every spell open for them to use. And those little mana point bonuses on enchants will still have a place. 30 points is 3 flares or a miasma whip that you couldn't cast before. |
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That high mana character won't become beefy, though, since at every level monster attack also rises. The two cancel each other out, so you end up with more health but taking more damage; the %-of-health-lost-per-enemy-attack remains the same. |
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The mana is something balanced against the spells. Unless we also made spells increase in mana cost with the higher levels, this wouldn't be something I'd do or else you'd start getting enormous advantages against the enemies. |
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What I think sucks very bad about the mana is - some spells can't even be cast for most* characters even if you use 9/10 mana upgrades. * - unless maximum mana roll on character selection. I do agree that the mana should increase a bit on the level. Monsters get stronger and tougher - you get tougher, not stronger because you can't cast better spells, logic please? |
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But you can cast better spells. A level 50 fireball is stronger than a level 2 fireball, and it costs the same amount of mana. It takes as many hits for a level 50 fireball to kill level 50 monsters as it does for a level 2 fireball to kill level 2 monsters, all other things being equal. It takes as many hits for a level 50 monster to kill you when you're level 50 as it does for a level 2 monster to kill you when you're level 2, all other things being equal. All of this is regardless of whether you choose a character with high health or a character with high mana. |
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Oh, sorry. I guess I should have ventured a bit further into the game before commenting on that :x If the spell cost stays the same the best spells are just reserved for high-mana characters while the "old" spells of other characters scale to the difficulty as well, that's fine with me. :3 |
Date Modified | Username | Field | Change |
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Jun 29, 2012 8:45 am | Cinth | New Issue | |
Jun 29, 2012 9:52 am | tigersfan | Internal Weight | => Feature Suggestion |
Jun 29, 2012 9:52 am | tigersfan | Status | new => considering |
Jun 29, 2012 11:01 am | BenMiff | Note Added: 0026130 | |
Jun 29, 2012 11:56 am | Cinth | Note Added: 0026134 | |
Jun 29, 2012 12:29 pm | BenMiff | Note Added: 0026138 | |
Jun 29, 2012 2:49 pm | Chris_McElligottPark | Note Added: 0026147 | |
Jun 29, 2012 2:49 pm | Chris_McElligottPark | Status | considering => closed |
Jun 29, 2012 2:49 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 29, 2012 2:49 pm | Chris_McElligottPark | Resolution | open => won't fix |
Aug 2, 2012 9:13 pm | KevinGelking | Note Added: 0027314 | |
Aug 3, 2012 12:27 am | lavacamorada | Note Added: 0027315 | |
Aug 3, 2012 4:06 am | KevinGelking | Note Added: 0027318 | |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |