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IDProjectCategoryLast Update
0008685Valley 1Gameplay IdeaAug 3, 2012 4:06 am
ReporterCinth Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Product Version1.104 
Summary0008685: Character stats
DescriptionWould like to see some growth in mana points as world levels increase. Maybe 1-2% per level?


My Ice Age character with a 4/4/2 setup (lvl 11 world) has 800 HP but still only 348 mana points (466 max with a lvl 9 enchant). This suggestion would slowly allow the pool to grow and maybe one day open up new spells for lower mana characters to use.

TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

BenMiff

Jun 29, 2012 11:01 am

reporter   ~0026130

I'm not so sure about this one; the thing is that health increases by level because enemy attack damage also increases by level, but spell costs don't. It also cheapens the sacrifices high mana characters make for their high mana (since as far as I can tell each extra point of mana is worth less than the previous point of mana.) It would also begin to invalidate any static mana bonuses such as the +30 Mana from Stone Legs (for instance.)

Cinth

Jun 29, 2012 11:56 am

manager   ~0026134

Urgh.. internet ate my first response.

So 3 basic builds. Balanced, High mana, and High Hp.

High mana is the only build whose sacrifice is made up for as the game progresses naturally now. Before the update the hp that was given up wasn't gained back as the game progressed. That same high mana character will eventually become balanced and maybe beefy (depending on how far along they are.)

As it is now the only thing that stays static when you choose a character is the tool set available. At world level 20 those Time of Magic characters aren't going to have that horrible hp handicap, while still having near every spell open for them to use.

And those little mana point bonuses on enchants will still have a place. 30 points is 3 flares or a miasma whip that you couldn't cast before.

BenMiff

Jun 29, 2012 12:29 pm

reporter   ~0026138

That high mana character won't become beefy, though, since at every level monster attack also rises. The two cancel each other out, so you end up with more health but taking more damage; the %-of-health-lost-per-enemy-attack remains the same.

Chris_McElligottPark

Jun 29, 2012 2:49 pm

administrator   ~0026147

The mana is something balanced against the spells. Unless we also made spells increase in mana cost with the higher levels, this wouldn't be something I'd do or else you'd start getting enormous advantages against the enemies.

KevinGelking

Aug 2, 2012 9:13 pm

reporter   ~0027314

What I think sucks very bad about the mana is - some spells can't even be cast for most* characters even if you use 9/10 mana upgrades.

* - unless maximum mana roll on character selection.
I do agree that the mana should increase a bit on the level.

Monsters get stronger and tougher - you get tougher, not stronger because you can't cast better spells, logic please?

lavacamorada

Aug 3, 2012 12:27 am

reporter   ~0027315

But you can cast better spells. A level 50 fireball is stronger than a level 2 fireball, and it costs the same amount of mana. It takes as many hits for a level 50 fireball to kill level 50 monsters as it does for a level 2 fireball to kill level 2 monsters, all other things being equal. It takes as many hits for a level 50 monster to kill you when you're level 50 as it does for a level 2 monster to kill you when you're level 2, all other things being equal. All of this is regardless of whether you choose a character with high health or a character with high mana.

KevinGelking

Aug 3, 2012 4:06 am

reporter   ~0027318

Oh, sorry. I guess I should have ventured a bit further into the game before commenting on that :x
If the spell cost stays the same the best spells are just reserved for high-mana characters while the "old" spells of other characters scale to the difficulty as well, that's fine with me. :3

Issue History

Date Modified Username Field Change
Jun 29, 2012 8:45 am Cinth New Issue
Jun 29, 2012 9:52 am tigersfan Internal Weight => Feature Suggestion
Jun 29, 2012 9:52 am tigersfan Status new => considering
Jun 29, 2012 11:01 am BenMiff Note Added: 0026130
Jun 29, 2012 11:56 am Cinth Note Added: 0026134
Jun 29, 2012 12:29 pm BenMiff Note Added: 0026138
Jun 29, 2012 2:49 pm Chris_McElligottPark Note Added: 0026147
Jun 29, 2012 2:49 pm Chris_McElligottPark Status considering => closed
Jun 29, 2012 2:49 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jun 29, 2012 2:49 pm Chris_McElligottPark Resolution open => won't fix
Aug 2, 2012 9:13 pm KevinGelking Note Added: 0027314
Aug 3, 2012 12:27 am lavacamorada Note Added: 0027315
Aug 3, 2012 4:06 am KevinGelking Note Added: 0027318
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea