View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008671 | Valley 1 | Bug - Other | Jun 28, 2012 11:03 pm | Jun 29, 2012 9:03 am | |
Reporter | jruderman | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.104 | ||||
Summary | 0008671: Changelog entry does not make sense: enemy health multiplier | ||||
Description | "the multiplier is now 0.85x the largest number of players who have ever been in the chunk" So with 2 players, it's 1.7x, and with 1 player, it's... 0.85x? Or is it actually (0.85n + 0.15)x? | ||||
Tags | No tags attached. | ||||
Internal Weight | Trivial | ||||
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I read it as .85x where x=the number of players last in the chunk And that still makes it seem like it would be slightly easier for a solo player in a chunk. If 2 players are in a chunk it would be .85(2) = 1.7 1.7 would be the multiplier for mob health. |
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I've updated the release notes to be more clear. It only applies that multiplier when the largest number of players that were in the chunk is greater than 1. So for solo it's still 1. For two players it's 1.7, and so on. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 28, 2012 11:03 pm | jruderman | New Issue | |
Jun 29, 2012 8:46 am | tigersfan | Internal Weight | => Trivial |
Jun 29, 2012 8:46 am | tigersfan | Assigned To | => Chris_McElligottPark |
Jun 29, 2012 8:46 am | tigersfan | Status | new => assigned |
Jun 29, 2012 8:52 am | Cinth | Note Added: 0026121 | |
Jun 29, 2012 9:03 am | Chris_McElligottPark | Note Added: 0026122 | |
Jun 29, 2012 9:03 am | Chris_McElligottPark | Status | assigned => resolved |
Jun 29, 2012 9:03 am | Chris_McElligottPark | Resolution | open => fixed |