View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008656 | Valley 1 | Suggestion - UI Ideas | Jun 25, 2012 10:55 pm | Jun 28, 2012 4:26 pm | |
Reporter | lavacamorada | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.103 (Official Hotfix) | ||||
Fixed in Version | 1.104 | ||||
Summary | 0008656: Distinguish bosses from normal monsters on the minimap | ||||
Description | Currently, bosses and normal monsters look the same on the minimap. This is problematic when fighting a boss as an industrial revolution character, since you can't see where the boss is by looking at the minimap. This could be fixed by making the icon larger for bosses or by giving bosses a new icon. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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Hrm. Rather than needing new icons, why not just use the enemy indicators from anachronism enemies for normal enemies? That said, I like the idea - it just seems like a more efficient solution to use pre-existing resources. |
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Thanks! * Previously if you were playing as an industrial age character, bosses would blend in with other monsters on the minimap rather than using the normal boss minimap icon that is used in other ages. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 25, 2012 10:55 pm | lavacamorada | New Issue | |
Jun 26, 2012 7:26 am | tigersfan | Internal Weight | => Feature Suggestion |
Jun 26, 2012 7:26 am | tigersfan | Status | new => considering |
Jun 26, 2012 3:55 pm | BenMiff | Note Added: 0026073 | |
Jun 28, 2012 4:26 pm | Chris_McElligottPark | Note Added: 0026103 | |
Jun 28, 2012 4:26 pm | Chris_McElligottPark | Status | considering => resolved |
Jun 28, 2012 4:26 pm | Chris_McElligottPark | Fixed in Version | => 1.104 |
Jun 28, 2012 4:26 pm | Chris_McElligottPark | Resolution | open => fixed |
Jun 28, 2012 4:26 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |