View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0000864 | AI War 1 / Classic | Suggestion - Balance Tweaks | Oct 24, 2010 10:00 am | Dec 6, 2010 5:52 pm | |
Reporter | orzelek | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.906 | ||||
Summary | 0000864: Tweak the extreme damage bonuses a bit | ||||
Description | Currently because of some very large damage bonuses (10+) certain ships simply instantly die when in vicinity of their counters. Even on low ship caps with ships having more hp when you have at least few ships that counter given ship it will die quickly when in range. This creates battlefield on which you are forced to take diverse (and large) fleet because of counters but you are trying to add antiblobbing measures like Eye to prevent this. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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As long as it's not making it so that every other planet is incredibly grindy to face, then this is a good thing. It introduces tension: do i blob my fleet and risk setting off the AI Eye so i have an easier time of it, or do i do my attacks piecemeal, which is slower and slightly more micro intensive, but safer? |
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Main problem I can see that piecemeal is not always possible. But as I tested recently (and got pointed to by x also) it seems to be kind of tied to AI's I have (Experimentalist mainly) so I'm not sure how my experience battling these transfers to others. |
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This was done a while ago -- a good call. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 24, 2010 10:00 am | orzelek | New Issue | |
Nov 2, 2010 5:59 pm | RCIX | Note Added: 0002562 | |
Nov 2, 2010 6:31 pm | orzelek | Note Added: 0002564 | |
Dec 6, 2010 5:52 pm | Chris_McElligottPark | Note Added: 0005452 | |
Dec 6, 2010 5:52 pm | Chris_McElligottPark | Status | new => resolved |
Dec 6, 2010 5:52 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 6, 2010 5:52 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |