View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000859 | AI War 1 / Classic | Bug - Other | Oct 24, 2010 5:14 am | Dec 21, 2010 10:23 am | |
Reporter | Lancefighter | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.906 | ||||
Summary | 0000859: Neinzul bomber cluster doesnt always drop bombers | ||||
Description | If the item is instakilled... say, from a siege starship that kills it in a single shot, it does not drop bombers. since it also isnt triggered from proximity, this means its fairly trivial to never encounter cluster bombers | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Keith, can you look into this? |
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* Reworked the AutoCreateUnitOutside behavior used by Neinzul Clusters and Hybrid Hive Spawners to not require that the source ship still exist when the command is processed, and to be triggered on death, so that taking out a cluster in one shot does not bypass its spawning of its internal squadrons. ** Thanks to Lancefighter for the report. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 24, 2010 5:14 am | Lancefighter | New Issue | |
Dec 20, 2010 11:02 pm | Chris_McElligottPark | Note Added: 0006580 | |
Dec 20, 2010 11:02 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Dec 20, 2010 11:02 pm | Chris_McElligottPark | Status | new => confirmed |
Dec 21, 2010 10:23 am | keith.lamothe | Note Added: 0006598 | |
Dec 21, 2010 10:23 am | keith.lamothe | Status | confirmed => resolved |
Dec 21, 2010 10:23 am | keith.lamothe | Resolution | open => fixed |