View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0008561 | Valley 1 | Suggestion - Balancing Issues | Jun 15, 2012 6:49 am | Jun 18, 2012 11:59 am | |
Reporter | Misery | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 1.101 ( Post-Launch Series 1) | ||||
Summary | 0008561: Decoy Fireworks, increase health / scale with tier | ||||
Description | Similar thing as to what I'd said about explosive barrels/bear-traps in another Mantis issue. The Decoy Fireworks seem like they are only even a bit useful on Tier 1 of a continent (and even then not really); their health does not rise with the tiers, so even at tier 2, they just get deleted in one hit by most things. Base health of these should probably be higher, and then scale with continent tiers. Particularly considering just how difficult these are to get, being mostly in the Deep, they should be alot stronger than they are now. These could actually be a very useful item that's worth braving the Deep for if they are rebalanced a bit, considering what they do. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||