View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008550 | Valley 1 | Bug - Other | Jun 14, 2012 5:31 pm | Jun 14, 2012 6:54 pm | |
Reporter | Cinth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.101 ( Post-Launch Series 1) | ||||
Fixed in Version | 1.103 (Official Hotfix) | ||||
Summary | 0008550: Projectile behavior | ||||
Description | Just started up a new game with 1.1 and it seems like projectiles that I thought used to slide are now "sticking" on flat surfaces. I noticed this in my first mission (boss tower) and using Ball Lightning and Forest Rage. I thought these projectiles slid across surfaces until they made contact with a monster or time to live ran out. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Gah, thanks! * Fixed an unfortunate last-minute glitch in 1.0 that was causing slide-the-wall projectiles to instead stick on the wall. |
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On the bright side... Dust Devils are an interesting challenge :D |
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Well, I got this out and did a revised official, so that's something. :) |
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Right on! |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 14, 2012 5:31 pm | Cinth | New Issue | |
Jun 14, 2012 6:20 pm | Chris_McElligottPark | Internal Weight | => New |
Jun 14, 2012 6:20 pm | Chris_McElligottPark | Note Added: 0025841 | |
Jun 14, 2012 6:20 pm | Chris_McElligottPark | Status | new => resolved |
Jun 14, 2012 6:20 pm | Chris_McElligottPark | Fixed in Version | => 1.103 (Official Hotfix) |
Jun 14, 2012 6:20 pm | Chris_McElligottPark | Resolution | open => fixed |
Jun 14, 2012 6:20 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 14, 2012 6:49 pm | Cinth | Note Added: 0025845 | |
Jun 14, 2012 6:51 pm | Chris_McElligottPark | Note Added: 0025846 | |
Jun 14, 2012 6:54 pm | Cinth | Note Added: 0025847 | |
Jun 14, 2012 6:56 pm | Cinth | Note Edited: 0025847 |