View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008533 | Valley 1 | Suggestion - Balancing Issues | Jun 11, 2012 6:52 am | Jun 13, 2012 6:40 pm | |
Reporter | Misery | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 1.057 | ||||
Summary | 0008533: Have "optional" boss rooms give higher shard reward | ||||
Description | By "optional" I mean boss rooms that A: dont appear in missions, and B: arent blocking something like a gem room. The sort of boss room that occaisionally appears in buildings, without anything actually beyond it; there isnt much reason to currently go into them. Maybe have an increased reward for these, say, 800 shards instead of the usual 300 (I think it's 300, isnt it?). Something like that. The player would risk losing a pile of health by going into a boss room that they dont really need to, but that sort of reward might make it worthwile to do. It wouldnt though be so much of a reward that the player would see reason to actively seek them. It'd be just an occaisional nice (but dangerous) bonus that they could choose to go after if they should see one. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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I think that before we can do this, we need more loot to put in the rooms. But, once that's done, I think this is a good idea. |
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Alternatively, the boss rooms in buildings could simply have stash rooms behind them more often. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 11, 2012 6:52 am | Misery | New Issue | |
Jun 11, 2012 12:28 pm | tigersfan | Internal Weight | => Feature Suggestion |
Jun 11, 2012 12:28 pm | tigersfan | Status | new => considering |
Jun 11, 2012 12:28 pm | tigersfan | Note Added: 0025772 | |
Jun 13, 2012 6:40 pm | jruderman | Note Added: 0025830 |