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IDProjectCategoryLast Update
0008533Valley 1Suggestion - Balancing IssuesJun 13, 2012 6:40 pm
ReporterMisery Assigned To 
Severityminor 
Status consideringResolutionopen 
Product Version1.057 
Summary0008533: Have "optional" boss rooms give higher shard reward
DescriptionBy "optional" I mean boss rooms that A: dont appear in missions, and B: arent blocking something like a gem room. The sort of boss room that occaisionally appears in buildings, without anything actually beyond it; there isnt much reason to currently go into them.

Maybe have an increased reward for these, say, 800 shards instead of the usual 300 (I think it's 300, isnt it?). Something like that. The player would risk losing a pile of health by going into a boss room that they dont really need to, but that sort of reward might make it worthwile to do. It wouldnt though be so much of a reward that the player would see reason to actively seek them. It'd be just an occaisional nice (but dangerous) bonus that they could choose to go after if they should see one.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

tigersfan

Jun 11, 2012 12:28 pm

reporter   ~0025772

I think that before we can do this, we need more loot to put in the rooms. But, once that's done, I think this is a good idea.

jruderman

Jun 13, 2012 6:40 pm

reporter   ~0025830

Alternatively, the boss rooms in buildings could simply have stash rooms behind them more often.

Issue History

Date Modified Username Field Change
Jun 11, 2012 6:52 am Misery New Issue
Jun 11, 2012 12:28 pm tigersfan Internal Weight => Feature Suggestion
Jun 11, 2012 12:28 pm tigersfan Status new => considering
Jun 11, 2012 12:28 pm tigersfan Note Added: 0025772
Jun 13, 2012 6:40 pm jruderman Note Added: 0025830