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IDProjectCategoryLast Update
0008517Valley 1Suggestion - Spell IdeasJun 11, 2012 12:16 pm
ReporterGemzo Assigned To 
Severityfeature 
Status consideringResolutionopen 
Product Version1.057 
Summary0008517: Prism and Black Hole
DescriptionI tried thinking of more interesting names but nothing great came to mind. Anyway I thought these were some interesting possible spells, so here's this. Apologies if I'm not supposed to put two ideas in one submission.

Prism (White Light)
- Summons a prism at the cursor (with limited range, I'd say about as far as luminance arc goes).
- The prism floats, does not collide with players or their allies, but does collide with and take damage from enemies.
- The prism has a set amount of HP, depending on the tier level of the player's spell, and does not receive continent tier protection. Just like a shield, although maybe with a different health value.
- When struck by a spell that is not hostile towards the player (eg your own spells) it redirects it towards the enemy closest to the prism, provided there is line of sight to it. The prism is not damaged by this. It is still damaged by enemy spells.
- The prism expires after a few seconds, and costs a moderate amount of mana (200-300?).
- Projectiles redirected by another prism cannot be redirected. This might not be needed if endless loops are otherwise preventable.
- This spell would obviously be used to perform trick shots around corners and whatnot.

Black Hole (More like purple hole, err Purple Etropy element)
- Summons a black hole at the cursor (with limited range, probably quite short range).
- The black hole floats, does not collide with players or their allies, but does collide with and take damage from enemies.
- The black hole has a set amount of HP, depending on the tier level of the player's spell, and does not receive continent tier protection. Just like a shield, although maybe with a different health value.
- Pulls spells towards itself within a semi-short range and can be hit by allied spells. When a spell comes in contact with the black hole, the spell is stored inside it. When the black hole expires or is destroyed, it ejects all of the stored spells in a random (maybe semi random?) direction. Enemy spells are turned against them when this happens. Minor enemy types that act as projectiles (living fire, miasma balls, etc) are killed by black hole on contact, but they cannot be stored and reused. They also still deal damage to the black hole when this happens, so it is likely to be destroyed.
- The black hole expires after a few seconds, and costs a large chunk of mana (400-500? Depends on how much health it has).
- The black hole cannot store spells that have been shot out of another black hole.
- This one is probably pretty complicated to implement... Anyway, obviously used defensively mostly, since it's a bit hard to actually hit enemies with randomly aimed projectiles.
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Internal WeightFeature Suggestion

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Issue History

Date Modified Username Field Change
Jun 10, 2012 4:24 am Gemzo New Issue
Jun 10, 2012 4:25 am Gemzo Description Updated
Jun 10, 2012 4:28 am Gemzo Description Updated
Jun 10, 2012 4:31 am Gemzo Description Updated
Jun 10, 2012 4:32 am Gemzo Description Updated
Jun 11, 2012 12:16 pm tigersfan Internal Weight => Feature Suggestion
Jun 11, 2012 12:16 pm tigersfan Status new => considering