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IDProjectCategoryLast Update
0008461Valley 1Suggestion - UI IdeasAug 8, 2012 5:41 pm
ReporterMaledictus Assigned To 
Status consideringResolutionopen 
Product Version1.053 
Summary0008461: More immersive loading screen
DescriptionA loading screen (the screen that is displayed between map transitions) that is less disruptive / more immersive, would be much appreciated. Currently there is a countdown of files needing to be loaded from disk on there, which isn't very immersive at all. Possible suggestions are:
- a snapshot of the world type the player is running around in
- an animated screen, somehow signifying the map transition
- leaving the image of the previous world/chunk on-screen until the new bit has loaded (adding an effect to show something is going on, like a blurring effect or a fade)
- a black screen
- different text, something that is more in line with the game's theme
- the appropriate (dungeon/field/room) map type used as a progress bar

(edited 8/8/2012):
- a thing of personal taste but nevertheless: hiding the cursor during the chunk to chunk loading screens is something I would appreciate very much. It's the little things that make the big picture...
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

TechSY730

Jun 7, 2012 6:19 am

reporter   ~0025638

May I add another suggestion to the mix?

-Keep the same text, but make it smaller, a less bright color (like a "greyish white"), and shove it to a corner

FrostDragon

Jun 7, 2012 6:25 am

reporter   ~0025639

if I could add an idea to this of my own, they could leave the current menu screen active until the world data has loaded, and put a message along with a little progress bar along the bottom of the screen, and have the message "Loading World Data" that way the user gets the idea that something is happening but as the original poster said, it stays more in line with the game.

BenMiff

Jun 7, 2012 6:40 am

reporter   ~0025643

Agree to keeping the text.

I'd prefer a loading screen rather than using the existing menu, since that way it's a lot more clearly visible something is happening. That way, a visual % complete indicator could be used as well; at the simplest, having your player character run across the screen (with the left hand being 0% and the right 100%).

Moonshine Fox

Jun 7, 2012 6:47 am

reporter   ~0025646

"You have my axe!"

Acetyl

Jun 8, 2012 12:03 am

reporter   ~0025679

If anything the representation should be fairly...desolate. Cold, empty, calm. It would fit the theme perfectly. It would vary by time shard, in the sense that something in the deep will be drastically different than a deciduous forest.

To be honest though, I almost never see loading screens for longer than 2 seconds at most. I think a flash of anything would almost be disruptive in a sense.

Issue History

Date Modified Username Field Change
Jun 7, 2012 5:04 am Maledictus New Issue
Jun 7, 2012 6:19 am TechSY730 Note Added: 0025638
Jun 7, 2012 6:25 am FrostDragon Note Added: 0025639
Jun 7, 2012 6:40 am BenMiff Note Added: 0025643
Jun 7, 2012 6:47 am Moonshine Fox Note Added: 0025646
Jun 7, 2012 7:53 am Maledictus Description Updated
Jun 7, 2012 7:57 am Maledictus Description Updated
Jun 7, 2012 8:07 am tigersfan Internal Weight => Feature Suggestion
Jun 7, 2012 8:07 am tigersfan Status new => considering
Jun 8, 2012 12:03 am Acetyl Note Added: 0025679
Aug 8, 2012 5:41 pm Maledictus Description Updated