View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0008456 | Valley 1 | Bug - Monster Behavior | Jun 6, 2012 7:53 pm | Jun 7, 2012 9:33 am | |
Reporter | TechSY730 | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Product Version | 1.053 | ||||
Summary | 0008456: Summoned Rhinos do not turn around when they hit cardboard boxes with no gap above them | ||||
Description | Summoned Rhinos do not turn around when they hit cardboard boxes with no gap above them. This also happens with player deployed boxed if you stack them to the ceiling. Not sure if this affects "wild chargers" as well. Filed under monster behavior because the summoned rhino acts like a monster that happens to be allied with the player character faction. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
|
Do you have a world file with this? |
|
Yes, but I'll have to get it to you later. You should be able to reproduce it by going into a room with cardboard boxes stacked to the ceiling, or by stacking some boxes yourself, and then letting the rhino loose on them. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 6, 2012 7:53 pm | TechSY730 | New Issue | |
Jun 7, 2012 7:56 am | tigersfan | Note Added: 0025651 | |
Jun 7, 2012 7:56 am | tigersfan | Internal Weight | => Fix Before Major Release |
Jun 7, 2012 7:56 am | tigersfan | Assigned To | => Chris_McElligottPark |
Jun 7, 2012 7:56 am | tigersfan | Status | new => assigned |
Jun 7, 2012 9:33 am | TechSY730 | Note Added: 0025661 |