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Does this include the ride the lightning double jump? If it excluded that, I'd be all for it. But because that's something that may actually take effect before your double/triple jump enchants, if you jump close enough to the ground after using all three/four of your jumps, including the spell jump, it would be a little cheap. "Don't jump too much! But don't attack. Or take damage. Without storm dash or shields. Good Luck! (ps you're screwed)" |
Kio
Jun 6, 2012 7:03 pm
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~0025629
Last edited: Jun 6, 2012 7:08 pm
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Oh, seems it is. Hardly noticed with my triple jump, and only using 2 jumps normally.
Then lets make that about light spells - ball of light, flash of light, fire flare, light snake... It would be awful to force you to use a light enchant, removing possibility for shroud's detectibility decrease, which is probably the only way you could truly sneak your way through an entire JtP...
Edit: In fact, all passive spells. Perfect Pacifist insinuates "not attacking", not "not using any spells". So shrink, seize, teleport, etc, also on that list of ok spells. ESPECIALLY for the fact that those spells exist as a more pacifist approach to getting through the game. Seize an object so you can restrict enemies from getting near you, use dressers and beds and clocks to make barriers, teleport past a barrier and enemies instead of confronting them...
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