View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008436 | Valley 1 | Suggestion - Balancing Issues | Jun 5, 2012 5:51 pm | Jul 4, 2012 9:12 am | |
Reporter | Jerebaldo1 | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 1.051 | ||||
Summary | 0008436: Industrial Revolution characters lacking in awesome | ||||
Description | I agree that I'd avoid these characters as the scouting range benefit isn't worth much on its own. I'm thinking a couple scout-like buffs to this class would give it character and value. How about adding: +20% inherent stealth +20% increased run and jump speed +20% spell range (including whips and 'thrower spells) (or if coding that is too cumbersome for now, then add another 15& to both of the above) that sounds a bit more fun :-) edit: sorry, I used the "-" as a bullet point forgetting that it's totally edit2: more incentive candy | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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Do you mean as a bonus? or a hindrance. -20% makes me think hindrance, which would probably keep me away more. Unless I'm playing with others, and doing the scouting for cave dungeon's sake, to get through to a lower level as quick as possible. |
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Maybe they should also have an inherent +2 Awesome. xD would help them out a little. I'd still prefer an age of magic or pre-industrial character, personally |
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Alright, Kio, we'll call say that awesome boots were in fashion at that time, much like the elven boots were long before. As a result, I'll raise you some more stats with an edit |
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I think industrial revolution characters are perfectly balanced as it stands. They're the only character type I've come to play as for the most part. |
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Just wondering now what would happen if you combined that with the stealth. I already have -50% detectability. Throw on even 20% more, and those monsters will be nearly blind. I've already grown to ignore lighting and armor in favor of seeing monsters before they see me, and snipe them down with a high-attack-low-hp glass cannon... |
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Right, although it's inevitable that all characters will eventually attain 70% blindness given enough enchants. So I'm thinking that our good old diminishing returns formula can work here too, where we have a "stealth rating" that corresponds less and less to -% detectability as the value increases. You've spawned a separate mantis suggestion. |
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Right so now they detect monster location on the minimap in the latest changelog. Well that is an improvement at least :-) |
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May as well stick on one of those Sherlock Holmes hats, and give them a small pipe to smoke from while riddling over the cataclysm. It's progress, but I think a little bonus stealth added on (maybe just 10% even, for the stealth detect effect) would round them out perfect. It's one thing to see them on a map, and another to sense them around you. Both together with the extra map scouting would make them the perfect scout characters. Play with a bunch of other people, and they'd be the eyes, while I could be the glass cannon time of magic mage, which is definitely where Time of Magic excels. If every time shard playable survivor has a predefined best-played-as style, as it seems, that's just what these industrial peoples need. |
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Perhaps address the lack of old english trenchcoats. They'd be hard to animate smoothly or believably though. |
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I think being able to see enemies on the map (which looks like it hadn't been implemented when you originally posted this?) is very powerful. Throw a lightsnake or two into a brand-new region, and I know where everything is that could hurt me - which is especially helpful when I want to quickly storm dash to the next area ^^ It's probably characters from other eras that need more Awesome, I say. P.S: Is it frowned upon to comment on slightly older suggestions, thereby inadvertently bumping them? I can see how that might be frowned upon. |
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I dunno, I'm leaning against these suggested changes. I really like the scouting range, and think that by itself is enough to make them competitive with other eras; it reduces time spent exploring random buildings looking for secret missions/stashes by a large factor. That you can also see monsters on the map is a bonus. @Pyrrhic if you look below the notes box where you typed your comment, there should be an "Issue Community Support" section where you can vote for/against something. If you don't have anything substantive to say either for or against a suggested issue, but you like or dislike the issue, you can vote accordingly. The votes help Arcen priortize what to implement next. |
Date Modified | Username | Field | Change |
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Jun 5, 2012 5:51 pm | Jerebaldo1 | New Issue | |
Jun 5, 2012 6:28 pm | Kio | Note Added: 0025576 | |
Jun 5, 2012 7:13 pm | Jerebaldo1 | Description Updated | |
Jun 5, 2012 7:30 pm | Kio | Note Added: 0025579 | |
Jun 5, 2012 7:39 pm | Jerebaldo1 | Note Added: 0025580 | |
Jun 5, 2012 7:41 pm | Jerebaldo1 | Description Updated | |
Jun 5, 2012 7:43 pm | Jerebaldo1 | Description Updated | |
Jun 5, 2012 7:55 pm | Acetyl | Note Added: 0025582 | |
Jun 5, 2012 10:03 pm | Kio | Note Added: 0025590 | |
Jun 5, 2012 11:51 pm | Jerebaldo1 | Note Added: 0025593 | |
Jun 6, 2012 7:20 am | tigersfan | Internal Weight | => Feature Suggestion |
Jun 6, 2012 7:20 am | tigersfan | Status | new => considering |
Jun 6, 2012 6:25 pm | Jerebaldo1 | Note Added: 0025627 | |
Jun 6, 2012 6:54 pm | Kio | Note Added: 0025628 | |
Jun 6, 2012 6:55 pm | Kio | Note Edited: 0025590 | |
Jun 6, 2012 7:25 pm | Acetyl | Note Added: 0025630 | |
Jul 4, 2012 9:03 am | Pyrrhic | Note Added: 0026304 | |
Jul 4, 2012 9:04 am | Pyrrhic | Note Edited: 0026304 | |
Jul 4, 2012 9:12 am | vadatajs | Note Added: 0026306 |