View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0008423 | Valley 1 | Balance Issue | Jun 5, 2012 1:34 am | Jul 17, 2012 6:07 am | |
Reporter | jruderman | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 1.049 | ||||
Summary | 0008423: Stash rooms should be stashier | ||||
Description | IIRC, the intro tells players to look for stash rooms and ignore everything else in buildings. This isn't a great strategy any more. Most stash rooms just have some platforms (cheap from the Opal Guardian Stone) and consciousness shards (you get plenty killing trash mobs). And maybe or two blue enchant containers (not as good as what you find by seeking out specific room types: grassland basements, deep wood house living rooms, and desert pyramid maze rooms). Large stash rooms are even worse, because you get the same amount of stash loot spread out over a large area. Sure, you find the occasional elusion scroll or deployable trap, but not enough to really make it worthwhile to seek out the stash rooms. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 5, 2012 1:34 am | jruderman | New Issue | |
Jun 5, 2012 7:42 am | Chris_McElligottPark | Note Added: 0025535 | |
Jun 5, 2012 8:43 am | tigersfan | Internal Weight | => Feature Suggestion |
Jun 5, 2012 8:43 am | tigersfan | Status | new => considering |
Jun 5, 2012 9:13 am | Ipkins | Relationship added | related to 0008426 |
Jun 16, 2012 12:49 pm | jruderman | Relationship added | parent of 0008575 |
Jul 17, 2012 6:07 am | Matthew Carras | Relationship added | related to 0008513 |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |