View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000842 | AI War 1 / Classic | GUI | Oct 23, 2010 1:09 pm | Oct 24, 2010 2:45 am | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 3.906 | ||||
Summary | 0000842: Game speed is not correctly indicating from lag in multiplayer. | ||||
Description | It appears that the "is this running in realtime" calculations for game seconds versus realtime seconds are not accurate in cases where there is lag due to someone else in a multiplayer game. This sort of defeats the purpose of that calculation until it's fixed! | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 23, 2010 1:09 pm | Chris_McElligottPark | New Issue | |
Oct 23, 2010 1:09 pm | Chris_McElligottPark | Status | new => assigned |
Oct 23, 2010 1:09 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 24, 2010 2:45 am | Chris_McElligottPark | Status | assigned => resolved |
Oct 24, 2010 2:45 am | Chris_McElligottPark | Fixed in Version | => 3.906 |
Oct 24, 2010 2:45 am | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - UI => GUI |