View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008416 | Valley 1 | Suggestion - Balancing Issues | Jun 4, 2012 4:35 pm | Jun 5, 2012 8:22 am | |
Reporter | SerinityFyre | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 1.048 | ||||
Summary | 0008416: Give Industrial Revolution characters the ability to disarm traps | ||||
Description | +1 scouting is nice, but I'm not going to pick this class for that ability. I just tried to take on a Lieutenant with a spike infestation for the climb and that was not fun | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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Being able to disarm traps sounds like it would be overpowered. I'd suggest temporarily switching to a medieval character (high HP and halved melee damage) or a small neutral skelebot. |
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See also my general tips for avoiding traps in 0008355. |
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I don't think it'd be OP since traps are somewhat infrequent. I think it'd be a fun/unique ability that would follow with the character theme. The room wasn't so much an issue - I got through it eventually - the situation just inspired the thought for the feature since IR chars don't really have much going for them ability-wise |
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Maybe just make them destructible with some insanely high level of HP, so it isn't reasonable to clear them out unless you get stuck somewhere? |
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I'd support that |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 4, 2012 4:35 pm | SerinityFyre | New Issue | |
Jun 4, 2012 4:47 pm | jruderman | Note Added: 0025503 | |
Jun 4, 2012 4:48 pm | jruderman | Note Added: 0025505 | |
Jun 4, 2012 5:04 pm | SerinityFyre | Note Added: 0025507 | |
Jun 4, 2012 5:04 pm | SerinityFyre | Note Edited: 0025507 | |
Jun 5, 2012 1:15 am | NyQuil | Note Added: 0025530 | |
Jun 5, 2012 1:28 am | SerinityFyre | Note Added: 0025531 | |
Jun 5, 2012 8:22 am | tigersfan | Internal Weight | => Feature Suggestion |
Jun 5, 2012 8:22 am | tigersfan | Status | new => considering |