View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000084 | AI War 1 / Classic | Suggestion - New Unit Ideas - Golems | Oct 3, 2010 4:59 am | Oct 4, 2010 3:54 pm | |
Reporter | Moonshine Fox | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 3.700 | ||||
Summary | 0000084: Convalescence Golem | ||||
Description | A very capable Golem, the Convalesce Golem fires volleys of high-powered weaponry at enemy targets from a moderately long range--however, the mysterious ship constantly returns to a docile state to regenerate its own health, even when full, after a set interval of time. It may not be repaired, and an instant wave arrives to the planet where the Golem is disabled (therefore no other consequence of waves/progress). Upon destruction, it damages all nearby units severely. Use Players have to be cautious on when to use this unit offensively, and protect it from enemy attacks especially when it disables itself for HP regen. Despite being a powerful unit with a large reserve of HP when it is active, the time it takes for rejuvenation combined with the threat of an incoming wave of units creates a problem with this seemingly decent treasure. When the HP is low, players must decide whether to continue defending the Golem or risk having their units be damaged/destroyed when and if the Golem meets demise. Originally by: RCIX http://www.arcengames.com/forums/index.php/topic,2548.0.html | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 3, 2010 4:59 am | Moonshine Fox | New Issue | |
Oct 4, 2010 3:26 pm | Chris_McElligottPark | Status | new => feedback |
Oct 4, 2010 3:26 pm | Chris_McElligottPark | Note Added: 0000253 | |
Oct 4, 2010 3:54 pm | Chris_McElligottPark | Status | feedback => considering |