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IDProjectCategoryLast Update
0008355Valley 1Suggestion - Balancing IssuesJun 1, 2012 9:41 pm
ReporterRetroNutcase Assigned To 
Status consideringResolutionopen 
Product Version1.046 
Summary0008355: Jumping Spike Traps are unbalanced and annoying.
DescriptionPerhaps this is my anger somewhat talking, but I'm sorry...I've had it up to HERE with Spike Traps that can jump! Mainly because of some specific issues they pose.

-They always match the player's jumpheight, so you can't fake them out/lead them off to run under them

-They often appear in narrow passages where, because of the previous issue, they are pretty much impossible to dodge, and you are forced to take damage.

-This is especially problematic in Lieutenant Towers, where I have had to deal with several areas that forced me to take damage to advance, because there was no way to avoid the jumping spike traps.

There needs to be a way to deal with these things when they're placed in such a way that you cannot simply jump over them. I'd be half tempted to say remove them altogether, but a way to temporarily freeze them in place would also be acceptable.

As is though, they're a cause of constant frustration, because when I see them, I usually go "Oh great, now I have to take unavoidable damage again."
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

lavacamorada

Jun 1, 2012 3:35 am

reporter   ~0025347

It is possible to get past them without taking damage, even in narrow passages. You just need some way to stay off the ground for a couple seconds - either multiple jumps or a platform/crate. When the spike trap starts moving down, it can't jump again until it lands, and you have enough time to move over it.

That said, it is quite annoying when you get multiples of these (especially ones that jump at different speeds) next to or, worse, on top of one another.

RetroNutcase

Jun 1, 2012 3:52 am

reporter   ~0025349

Yeah, I almost forgot the fun of having them next to or on top of one another.

They're just way too annoying in their current form. The only feasible solution seems to be "Bring a teleport spell." Though if you don't have a lot of spell slots (From playing on the harder crafting difficulties) this may not be an option for everyone.

vadatajs

Jun 1, 2012 5:19 am

reporter   ~0025353

Alternately, a shield spell can be used; it's not as if teleport is the only feasible solution.

jruderman

Jun 1, 2012 5:29 am

reporter   ~0025354

You should be able to avoid damage using shields or lesser teleport.

You can also force the spike traps to jump continuously by placing a platform near them and standing on the platform. This can give you a chance to jump over or under them. Miniaturize Self and Storm Dash maximize the gap, but make bad timing more dangerous.

jruderman

Jun 1, 2012 5:39 am

reporter   ~0025355

Does stealth do anything for jumping spike traps?

RetroNutcase

Jun 1, 2012 3:50 pm

reporter   ~0025374

The problem with the lesser teleport/shield arguement: What if you're playing on a server that has lower amounts of Tier Orbs allowed per player? (Speaking of which, it IS per player, right? Limiting the number of orbs for an entire server would be WAY too harsh).

If you're playing on a server that has lower orb yields to force more player variety, not everyone is going to HAVE a shield or teleport to get past Jumping Spikes. As someone who focuses primarily on combat spells, I find Jumping Spikes in narrow areas to just be a source of frustration and annoyance, especially since with the aforementioned issue, I would likely find myself unable to deal with them and would be forced to take damage at every jumping spike in a corridor too narrow for it.

jruderman

Jun 1, 2012 6:24 pm

reporter   ~0025381

You can get Lesser Teleport 1 without spending tier orbs.

If you don't want to spend tier orbs on high-level shields, squeeze as much use as you can out of a tier-1 shield. First, use an appropriately-colored right-arm enchant and "wrath" scrolls to boost your shield spell strength. Second, use a torso enchant and "watching guardian" scrolls to increase your deflection rating. Third, climb all the Outposts (high enough to activate the warp gates) while the continent is still tier 1 and your shield is only slightly underpowered.

Medieval characters are great for climbing rooms. Their 50% protection from melee damage applies both to traps and microboss contact damage. They also tend to have high base health, which can be further boosted with a Health 9 enchant. Just be sure to bring enough max mana for Lesser Teleport.

Have you tried "transmogrify into bat" scrolls?

Lower the Strategic difficulty if you need to. High strategic difficulty really does require more strategy.

Lower the Platforming difficulty if you need to. The effect on trap damage is pretty high: one difficulty level increase usually corresponds to a doubling of trap damage.

LayZboy

Jun 1, 2012 6:54 pm

reporter   ~0025383

Stealth does effect jumping traps, and with a high enough one they pretty much never see you and remain as regular traps.

Kio

Jun 1, 2012 7:29 pm

reporter   ~0025386

I wouldn't call it unbalanced. It's a trap that your difficulty setting has allowed to spawn. You don't HAVE to go past the exact moment you see it - you can turn back to better prepare yourself. There ARE options that don't require too much in the way of materials to get past, including treating it as a puzzling trap with the wood platforms and tricking it to give yourself opportunity to slip past.

NyQuil

Jun 1, 2012 9:41 pm

reporter   ~0025389

I'd prefer a method of freezing or destroying the traps. If not that, at least have them leave visual trails.

Issue History

Date Modified Username Field Change
Jun 1, 2012 3:05 am RetroNutcase New Issue
Jun 1, 2012 3:35 am lavacamorada Note Added: 0025347
Jun 1, 2012 3:52 am RetroNutcase Note Added: 0025349
Jun 1, 2012 5:19 am vadatajs Note Added: 0025353
Jun 1, 2012 5:29 am jruderman Note Added: 0025354
Jun 1, 2012 5:39 am jruderman Note Added: 0025355
Jun 1, 2012 9:21 am tigersfan Internal Weight => Feature Suggestion
Jun 1, 2012 9:21 am tigersfan Status new => considering
Jun 1, 2012 3:50 pm RetroNutcase Note Added: 0025374
Jun 1, 2012 6:24 pm jruderman Note Added: 0025381
Jun 1, 2012 6:54 pm LayZboy Note Added: 0025383
Jun 1, 2012 7:29 pm Kio Note Added: 0025386
Jun 1, 2012 9:41 pm NyQuil Note Added: 0025389