View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0000828 | AI War 1 / Classic | Balance Issue | Oct 23, 2010 2:53 am | Jan 3, 2011 11:45 am | |
Reporter | Nightchill | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 3.903 | ||||
Summary | 0000828: Science Lab Mk II | ||||
Description | I am not sure the use of these now that they can not be used in enemy territory. Some immunities such as mines do not seem to make sense | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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They do not work in a system with an enemy com station, but do work in an uncleared system (com station dead but enemy units still present) They do gather kn @6/sec instead of 4/sec. If they had cloaking they might be more worthwhile. |
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For now, I'm reasonably happy with them -- I want to wait and see. Mark II labs have always been only useful in edge cases for most players, but when you need them you REALLY need them. Their niche now is when you need to get the knowledge out of a hot-zone quickly. If you're constantly under fire, and probably will give up the planet soon, then building one or two of these might make sense. Those are rare circumstances, but that's okay; given that mark II labs are always unlocked right from the start, anything that wasn't only useful in rare circumstances would pretty much negate the usefulness of the mark I. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 23, 2010 2:53 am | Nightchill | New Issue | |
Oct 24, 2010 3:10 am | Winter Born | Note Added: 0002019 | |
Oct 24, 2010 3:20 am | Chris_McElligottPark | Note Added: 0002020 | |
Oct 24, 2010 3:20 am | Chris_McElligottPark | Status | new => resolved |
Oct 24, 2010 3:20 am | Chris_McElligottPark | Resolution | open => no change required |
Oct 24, 2010 3:20 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 3, 2011 11:45 am | Chris_McElligottPark | Status | resolved => closed |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |