View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0008266 | Valley 1 | Suggestion - Mission Ideas | May 28, 2012 6:42 pm | May 29, 2012 8:46 am | |
Reporter | jruderman | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | 1.036 | ||||
Summary | 0008266: Clearing a rescue-survivor room should count as a victory | ||||
Description | If I destroy all the monsters and nests after speaking to the survivor, that sound count as a victory. Waiting for the survivor to make it through the (now-safe) cavern is boring. (I rescued a survivor from The Deep by locking him up with crates and Ice Bursting all the monster nests, because the miasma bats kept killing all my other survivors.) | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
May 28, 2012 6:42 pm | jruderman | New Issue | |
May 29, 2012 8:46 am | Chris_McElligottPark | Internal Weight | => New |
May 29, 2012 8:46 am | Chris_McElligottPark | Note Added: 0025065 | |
May 29, 2012 8:46 am | Chris_McElligottPark | Status | new => closed |
May 29, 2012 8:46 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 29, 2012 8:46 am | Chris_McElligottPark | Resolution | open => won't fix |