View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008242 | Valley 1 | GUI | May 28, 2012 2:01 am | May 31, 2012 11:51 am | |
Reporter | jruderman | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | not fixable | ||
Product Version | 1.036 | ||||
Summary | 0008242: Monster Nest Douser time bar shows above UI | ||||
Description | Steps: 1. Cast "Douse Monster Nest" on the floor. 2. Walk so it's near the bottom left of the screen. 3. Open an inventory. Result: the blue time bar shows above the inventory, so it looks like it's crossing out two items/enchants. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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The same thing happens with the HP bar above the glyph-bearer, I believe. |
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The alternative is a really bad flicker when the bars cross the HUD. I haven't figured out yet why unity does that. |
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So when you tell it to draw the "on the field" bars over the HUD, it works fine, but when you tell it to draw the HUD over the "on the field" bars, it flickers? Strange. |
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Yep, precisely. It has something to do with the way the meshes are being handled by unity's buffer, but I don't know what exactly the problem is. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 28, 2012 2:01 am | jruderman | New Issue | |
May 28, 2012 3:09 am | GauHelldragon | Note Added: 0025039 | |
May 28, 2012 8:27 am | Chris_McElligottPark | Internal Weight | => New |
May 28, 2012 8:27 am | Chris_McElligottPark | Note Added: 0025042 | |
May 28, 2012 8:27 am | Chris_McElligottPark | Status | new => closed |
May 28, 2012 8:27 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 28, 2012 8:27 am | Chris_McElligottPark | Resolution | open => not fixable |
May 28, 2012 1:43 pm | TechSY730 | Note Added: 0025046 | |
May 31, 2012 11:51 am | Chris_McElligottPark | Note Added: 0025280 | |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - UI => GUI |