View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0008212 | Valley 1 | Balance Issue | May 26, 2012 8:53 pm | May 30, 2012 12:08 pm | |
Reporter | jruderman | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.036 | ||||
Fixed in Version | 1.039 | ||||
Summary | 0008212: Spawn of bosses should not get the Stealth Assassination damage boost | ||||
Description | Small Green Amoebas, Homing Fire (from the big urban mech), etc should not do 4x damage. They should be considered part of the boss for the purpose of the mission. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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Also "Tiny Red Fairies". Especially those. |
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For 1.039: * Mission and Chunk-based (i.e. lieutenant tower) enchant effects no longer ever apply to "minor" scale monsters like homing fire, traps, etc. ** Notably, this means that traps and stuff-spawned-from-boss-attacks (unless those spawns are somehow larger than minor-scale) in stealth assassination missions will no longer get the punishingly high damage buff that normal monsters get there. Thanks! :) |
Date Modified | Username | Field | Change |
---|---|---|---|
May 26, 2012 8:53 pm | jruderman | New Issue | |
May 28, 2012 2:02 am | jruderman | Note Added: 0025037 | |
May 29, 2012 10:50 am | tigersfan | Internal Weight | => Feature Suggestion |
May 29, 2012 10:50 am | tigersfan | Status | new => considering |
May 30, 2012 12:08 pm | keith.lamothe | Note Added: 0025162 | |
May 30, 2012 12:08 pm | keith.lamothe | Status | considering => resolved |
May 30, 2012 12:08 pm | keith.lamothe | Fixed in Version | => 1.039 |
May 30, 2012 12:08 pm | keith.lamothe | Resolution | open => fixed |
May 30, 2012 12:08 pm | keith.lamothe | Assigned To | => keith.lamothe |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |