View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0008178 | Valley 1 | Bug - Monster Behavior | May 26, 2012 12:10 pm | May 29, 2012 8:28 am | |
Reporter | GauHelldragon | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Product Version | 1.034 | ||||
Summary | 0008178: Dangerfalls look/act strangely underwater | ||||
Description | This may be the intended way for them to work underwater, but it looks a little strange. The projectiles all get clumped together into tight bunches, on account of them moving slower. http://cloud.steampowered.com/ugc/540676547551938876/3F908DC19D88AA73FE2E3E04E1E002A364A52497/ | ||||
Tags | No tags attached. | ||||
Internal Weight | Polish Tweak | ||||
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Having waterfalls underwater is a bit weird in the first place. Maybe they could be replaced with something else, like miasma vents which launch bubbles upwards. The projectile speed on those could then be adjusted to something that makes sense. |
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I just assumed they are underwater currents or something. Bubbles sounds cooler though. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 26, 2012 12:10 pm | GauHelldragon | New Issue | |
May 26, 2012 3:09 pm | lavacamorada | Note Added: 0024983 | |
May 26, 2012 3:22 pm | GauHelldragon | Note Added: 0024985 | |
May 26, 2012 3:23 pm | GauHelldragon | Note Edited: 0024985 | |
May 29, 2012 8:28 am | tigersfan | Internal Weight | => Polish Tweak |
May 29, 2012 8:28 am | tigersfan | Assigned To | => Chris_McElligottPark |
May 29, 2012 8:28 am | tigersfan | Status | new => assigned |