View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0008175 | Valley 1 | Suggestion - Mission Ideas | May 26, 2012 9:33 am | May 26, 2012 10:51 am | |
Reporter | BenMiff | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 1.034 | ||||
Summary | 0008175: Sumo Mission - series of boss fights with trying to push boss around (instead of direct damage killing) | ||||
Description | This missions would be a series of 3 boss fights across 3 rooms, and would have building, surface and underground variants. In each room, the left hand and right hand side would be covered by a disintegration pillar. When a boss enters the disintegration pillar, they are killed, while if a player enters the disintegration pillar they instantly fail the mission and are returned to the mission entrance (similar to how players are returned to the mission entrance in Lava Escape.) During this mission, player attacks cannot deal damage. The player attacks do gain additional knockback instead; the amount of knockback gained is proportional to the amount of damage the spell would have done. Boss attacks in this mission deal damage as normal, but also gain additional knockback proportional to the damage; this additional knockback should be enough to be able to push around characters even when they have a good amount of anti-knockback. Room generation in this mission should have the entry door and the boss both spawn near the middle of the room. The rooms also do not have monster spawners. In addition, the boss AI tries to stick nearer the middle of the room (so to not be easily pushed into the disintegration pillars). Suggested "unlockables" ties to this mission are:- x Complete 10 Sumo Missions: Sumo Mission - Bosses cause x1.5 knockback x Complete 20 Sumo Missions: Sumo Mission - Bosses cause x2 knockback | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||