View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008153 | Valley 1 | Gameplay Idea | May 25, 2012 11:08 pm | May 30, 2012 1:12 pm | |
Reporter | Gemzo | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.032 | ||||
Fixed in Version | 1.037 | ||||
Summary | 0008153: Large Tentacle weakness impossible to exploit | ||||
Description | As far as I know there is no white light spell that can damage background entities, therefor their weakness is pointless (besides to match the theme of the deep I guess). Possible fixes that I can think of include implementing a white light spell that can hit background entities, changing the weakness of the Large Tentacle, allowing the Seize spell to bring hostile background entities into the foreground, or something that allows you to change your spell's element/the enemy's weakness in some way or another. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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I imagine we will be seeing many new spells in the days and weeks to come. |
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Thanks, we added this in 1.037 in the form of Luminance Arc. :) |
Date Modified | Username | Field | Change |
---|---|---|---|
May 25, 2012 11:08 pm | Gemzo | New Issue | |
May 25, 2012 11:21 pm | GauHelldragon | Note Added: 0024919 | |
May 26, 2012 8:54 am | tigersfan | Internal Weight | => Feature Suggestion |
May 26, 2012 8:54 am | tigersfan | Status | new => considering |
May 30, 2012 1:12 pm | Chris_McElligottPark | Note Added: 0025171 | |
May 30, 2012 1:12 pm | Chris_McElligottPark | Status | considering => resolved |
May 30, 2012 1:12 pm | Chris_McElligottPark | Fixed in Version | => 1.037 |
May 30, 2012 1:12 pm | Chris_McElligottPark | Resolution | open => fixed |
May 30, 2012 1:12 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |