View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008124 | Valley 1 | Suggestion - Room Ideas/Complaints | May 25, 2012 6:27 am | Jul 2, 2012 12:08 am | |
Reporter | BenMiff | Assigned To | |||
Status | strongly considering | Resolution | open | ||
Product Version | 1.031 | ||||
Summary | 0008124: New Trap - Retracting Ladders | ||||
Description | When this trap is put in a room, some of the ladders are chosen to be retracting ladders. Retracting ladders retract into the back wall and then pop back out on a timer; when retracted, the ladders can't be stood on (meaning that they can end up dropping the player if they get the timing wrong.) EDIT: As an alternative, the ladders could rotate on the spot 90 degrees (on the same timer) - this would have the same effect, but would cut down on the need for new artwork. It'd also probably be clearer visually. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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I must say, it sounds quite cool and 2D Classic like. :D Like a Mario Castle thing. xD |
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A variation of this could involve ladders that periodically catch on fire. In either case, they would probably need to be combined with something else (probably something that requires a lot of jumping around, such as blade traps or wall slimes), since this by itself would be much easier to deal with than any other infestation. |
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AVWW has ladders? |
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Seems like a neat idea, but i could just use my own platforms to get around it really. |
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Nanashi and LayZboy: Good points. Taking that into consideration, how does the following sound? There are certain rooms where you can't place crates or platforms. The room has its own 'green platforms', which disappear and reappear on a timer. These rooms might also have regular platforms, which don't disappear at all. To make things a bit more rich, there can be multiple colors of platforms, which each disappear and reappear on their own timer. For example, maybe 'red platforms' appear when 'green platforms' disappear, and vice versa (so they keep alternating). Another example would be six platforms in a row, each one a different color of the rainbow (first red, then orange, then yellow, etcetera, through purple). You first have to jump on the red platform - then as the red platform disappears, the next one you're supposed to jump to (colored orange) shows up. When orange disappears, you then jump onto the appearing yellow platform, and so on. If you successfully navigate the sequence of platforms without falling, you reach the treasure at the end of the rainbow -_o (or maybe it's just a door to the next room). |
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Given that the amount of platforms placed is affected by jumping difficulty, there are times when I have to use Platforms as Triple jump on a Wild Garden age character isn't enough. Would these "trap platforms" be effected by that, because i wouldn't watch the reach a flat-out dead end with my character as he can't jump between them. |
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LayZboy: Well, an impossible puzzle would be trouble in anyone's book. Ideally, these vanishing platforms would be harder to successfully traverse, as your jumping difficulty increased - but it would never be impossible. Hopefully not next to impossible, either - it's seems like the kind of thing that's have to be evaluated and tweaked through playtesting (after people say whether trap platforms are too easy, too hard, or just right). Some more ideas for these retracting ladders / trap platforms: * What if there were boss room where you couldn't place any platforms (or crates), but the platforms that existed disappeared and reappeared on a timer? Then it's not so much about "Can I get to point X", as it is "Ok, I can hop up onto this platform to help me get away from this attack...but only for a little while. I'll need to keep moving, or the platform will disappear." * Another option is to make these disappearing platforms a risky shortcut (maybe in a lava escape mission?), where the disappearing platforms are the fastest route, but of course there's a chance they'll disappear before you reach the end of em, and you'll have to start over (or take the long route). That way, there's an alternative. * A third option is to have jump enchants (and probably storm dash, ride the lightning, and lightning fist aswell) disabled in these "blinking platform" rooms, to force the player to progress in a very certain way on the platforms, instead of just storm dashing + quadruple jumping quickly to the end. I'm not sure about this one, though - limiting a bunch of the player's options seems a bit unfun. * There could be platforms that you can jump on just once, before they disappear - maybe as some kind of a maze-like room, where you have to carefully decide which platforms you want to jump onto. I figure that if you miscalculated and didn't use the platforms correctly, you'd get the chance to leave & re-enter the room to reset these platforms. * One more idea - as you jump from one platform to another, the previous one disappears and the next one appears. This prevents players from dashing to the end of the puzzle, even if they have all of those abilities enabled. |
Date Modified | Username | Field | Change |
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May 25, 2012 6:27 am | BenMiff | New Issue | |
May 25, 2012 7:26 am | BenMiff | Description Updated | |
May 25, 2012 8:18 am | MouldyK | Note Added: 0024860 | |
May 25, 2012 9:43 am | tigersfan | Internal Weight | => Feature Suggestion |
May 25, 2012 9:43 am | tigersfan | Status | new => considering |
May 25, 2012 9:43 am | tigersfan | Status | considering => strongly considering |
May 26, 2012 6:38 am | lavacamorada | Note Added: 0024937 | |
Jun 30, 2012 6:34 am | Nanashi | Note Added: 0026174 | |
Jun 30, 2012 5:24 pm | LayZboy | Note Added: 0026180 | |
Jun 30, 2012 10:52 pm | Pyrrhic | Note Added: 0026182 | |
Jun 30, 2012 10:52 pm | Pyrrhic | Note Edited: 0026182 | |
Jul 1, 2012 4:15 pm | LayZboy | Note Added: 0026195 | |
Jul 2, 2012 12:08 am | Pyrrhic | Note Added: 0026201 | |
Jul 2, 2012 12:10 am | Pyrrhic | Note Edited: 0026201 |