View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008106 | Valley 1 | Suggestion - Balancing Issues | May 24, 2012 6:31 pm | May 24, 2012 7:25 pm | |
Reporter | Nanostrike | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.030 | ||||
Fixed in Version | 1.031 | ||||
Summary | 0008106: Have Consciusness Shards fly to players like Health Orbs | ||||
Description | Since Consciousness Shards are such a needed commodity now, having to pick them up seems a bit tedious (Especially when you kill a flying enemy and they fall a billion feet). I suggest treating Consciousness Shards like Health Orbs, where they hover after the enemy is killed and fly to the character when he's in range. To stop complaints of "Shard stealing", in multiplayer it could divide the shards gathered evenly between players in the same chunk. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Thanks! * Consciousness shards that you get from killing enemies no longer fall to the ground -- they now hang in the air in the center of where you killed the enemy. ** This keeps you from having to chase the shards down holes and similar like before, but at the same time it also doesn't just have them fly to you. ** Part of the reason for avoiding them flying to you is that the shards are a bit of an extra reward and having to get in where the enemy died to get them makes it more interesting when there's a crowd of enemies. Part of the reason is that these are a "whitelisted" type of object in MP, meaning that every player in the chunk can pick up a copy of them (so it's not possible for someone to steal your shards, but having the shards fly from player to player would be really odd and strange). |
Date Modified | Username | Field | Change |
---|---|---|---|
May 24, 2012 6:31 pm | Nanostrike | New Issue | |
May 24, 2012 7:25 pm | Chris_McElligottPark | Internal Weight | => New |
May 24, 2012 7:25 pm | Chris_McElligottPark | Note Added: 0024839 | |
May 24, 2012 7:25 pm | Chris_McElligottPark | Status | new => resolved |
May 24, 2012 7:25 pm | Chris_McElligottPark | Fixed in Version | => 1.031 |
May 24, 2012 7:25 pm | Chris_McElligottPark | Resolution | open => fixed |
May 24, 2012 7:25 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |