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IDProjectCategoryLast Update
0008106Valley 1Suggestion - Balancing IssuesMay 24, 2012 7:25 pm
ReporterNanostrike Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.030 
Fixed in Version1.031 
Summary0008106: Have Consciusness Shards fly to players like Health Orbs
DescriptionSince Consciousness Shards are such a needed commodity now, having to pick them up seems a bit tedious (Especially when you kill a flying enemy and they fall a billion feet). I suggest treating Consciousness Shards like Health Orbs, where they hover after the enemy is killed and fly to the character when he's in range.

To stop complaints of "Shard stealing", in multiplayer it could divide the shards gathered evenly between players in the same chunk.
TagsNo tags attached.
Internal WeightNew

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Chris_McElligottPark

May 24, 2012 7:25 pm

administrator   ~0024839

Thanks!

* Consciousness shards that you get from killing enemies no longer fall to the ground -- they now hang in the air in the center of where you killed the enemy.
** This keeps you from having to chase the shards down holes and similar like before, but at the same time it also doesn't just have them fly to you.
** Part of the reason for avoiding them flying to you is that the shards are a bit of an extra reward and having to get in where the enemy died to get them makes it more interesting when there's a crowd of enemies. Part of the reason is that these are a "whitelisted" type of object in MP, meaning that every player in the chunk can pick up a copy of them (so it's not possible for someone to steal your shards, but having the shards fly from player to player would be really odd and strange).

Issue History

Date Modified Username Field Change
May 24, 2012 6:31 pm Nanostrike New Issue
May 24, 2012 7:25 pm Chris_McElligottPark Internal Weight => New
May 24, 2012 7:25 pm Chris_McElligottPark Note Added: 0024839
May 24, 2012 7:25 pm Chris_McElligottPark Status new => resolved
May 24, 2012 7:25 pm Chris_McElligottPark Fixed in Version => 1.031
May 24, 2012 7:25 pm Chris_McElligottPark Resolution open => fixed
May 24, 2012 7:25 pm Chris_McElligottPark Assigned To => Chris_McElligottPark