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IDProjectCategoryLast Update
0008095Valley 1Suggestion - Enemy IdeasMay 24, 2012 3:11 pm
ReporterGauHelldragon Assigned To 
Status consideringResolutionopen 
Product Version1.029 
Summary0008095: New Trap: Fans
DescriptionI was thinking about how the will-o-wisp pulling effect really adds a new layer of difficulty to gameplay and how it might be cool to see that mechanic elsewhere.

How about some traps that push the player from far away? They could operate by blowing in a horizontal line, pushing the player (and possibly projectiles?) away.

There could also be vertically aligned as well, making the player fall faster or slower.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

BenMiff

May 24, 2012 2:54 pm

reporter   ~0024810

Pushing away doesn't feel massively trappish (at least not most of the time) to me. However, what if the fans pulled you towards them instead? It'd be the same, except that if you're not careful you'll then take damage from getting dragged through a fan.

Also, the only other thing I'd say is that the "pull" effect should be relatively narrow, and have a limited length (no dragging from across the entire cavern), and that it should be visible in some way so you know how to avoid / use it.

(Also, they could make a nasty addition to Freefall missions, though I'd suggest not letting them appear at all until you start getting to higher platforming difficulty.)

GauHelldragon

May 24, 2012 3:11 pm

reporter   ~0024814

Right well, push/pull, doesn't matter which way to me. The important thing is the player's movement is getting messed with :)

Issue History

Date Modified Username Field Change
May 24, 2012 1:51 pm GauHelldragon New Issue
May 24, 2012 2:54 pm BenMiff Note Added: 0024810
May 24, 2012 2:58 pm tigersfan Internal Weight => Feature Suggestion
May 24, 2012 2:58 pm tigersfan Status new => considering
May 24, 2012 3:11 pm GauHelldragon Note Added: 0024814