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IDProjectCategoryLast Update
0008060Valley 1Suggestion - Balancing IssuesMay 25, 2012 4:47 pm
ReporterBluddy Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.029 
Fixed in Version1.032 
Summary0008060: More boosts for neutral skelebots
DescriptionNot having double and triple jump is a big handicap, but playing with the skelebots is just so much fun -- you basically have to use teleport instead of double jump, and it's pretty awesome. I'd like to have something to make them more tempting as a gameplay choice -- something that also makes sense. How about giving them immunity to acid water and cold? Perhaps only the male bots should have that because they also have a bigger hitbox.
TagsNo tags attached.
Internal WeightFeature Suggestion

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GauHelldragon

May 23, 2012 3:24 pm

reporter   ~0024729

Last edited: May 23, 2012 3:26 pm

Hmm I disagree. I think they are really strong as it is. Yeah you can't double/triple jump, but you can still get jump increasing enhances. Add that to ride the lightning and I have no trouble tranversing through areas. Plus the falling damage immunity is really REALLY nice. It basically frees up a leg slot for you.

The Cold/Heat immunity is a really big deal too. If you are going into a hot area, you would have had to wear a heavy suit that has the same penalties as being a skelebot anyway.

Honestly, if I didn't know that other time period characters were going to get some new special abilities, I would say that skelebots are overpowered.

BenMiff

May 23, 2012 3:35 pm

reporter   ~0024732

The bonuses they get aren't that great, actually.

Falling damage immunity can be pretty much cancelled out and then some by access double / triple jump, since jumping near the bottom of the floor means you don't end up splatting on impact from a big fall; in essence, it's replacing something (really) good with something fairly weak.

Cold resistance isn't worth a lot since coldsuits don't prevent you from doing much. Heat resistance isn't that great either since unlike heat suits, you can't take off being a robot when you're in an area that doesn't need heat resistance, and the downsides to a heatsuit are the same as the downsides of being a robot.

To my mind, robots should be quite tanky (at least the larger ones, since smaller ones are more evasive instead by having the smaller hitbox); I'd suggest an innate damage resistance, or a short invincibility period after being hit.

GauHelldragon

May 23, 2012 3:43 pm

reporter   ~0024733

Falling damage immunity isn't canceled out by double/triple jump at all, you still have to A) have a jump left while falling and B) actually manage to jump at the right time.

I am pretty sure cold suits slow down your movement ( and I believe they cancel out the speed bonus from bronze age characters ).
Anyway I mostly like the heat immunity thing because it is just one less thing I have to worry about. Plus it takes the edge off of fighting firebats no matter where I am :)

Nanostrike

May 23, 2012 4:49 pm

reporter   ~0024741

I still find the robots to be a clunky joke right now. With Double/Triple Jump, you can cancel out falling damage anyway and the Niche Air Enchant doesn't even come close to the extra jumps.

And the Heat/Cold Immunity is easily countered with the suits.


What I'd like to see, to make them really an "All-Terrain" character, would be Windstorm Pushback Immunity and Acid Water Immunity added. This way they could naturally go into any area with no adaptations needed.

BenMiff

May 23, 2012 6:32 pm

reporter   ~0024753

...I really like the sounds of All-Terrain, actually. Maybe they could also get Lava Immunity (or Lava Resistance at least) as well, since that would definitely set them apart.

Chris_McElligottPark

May 25, 2012 10:57 am

administrator   ~0024875

Thanks!

* Neutral skelebots now have immunity to acid water as well as enough anti-knockback that pretty much nothing will ever knock them back.

GauHelldragon

May 25, 2012 4:24 pm

reporter   ~0024894

Should they really have acid water immunity? Regular enemy skelebots aren't immune to it.

Chris_McElligottPark

May 25, 2012 4:47 pm

administrator   ~0024896

I think it makes them more interesting, honestly. Potentially the regular enemy skelebots should get it for the sake of consistency, but honestly I prefer them without it. So it's a bit of a mix. ;)

Issue History

Date Modified Username Field Change
May 23, 2012 2:54 pm Bluddy New Issue
May 23, 2012 3:24 pm GauHelldragon Note Added: 0024729
May 23, 2012 3:26 pm GauHelldragon Note Edited: 0024729
May 23, 2012 3:35 pm BenMiff Note Added: 0024732
May 23, 2012 3:43 pm GauHelldragon Note Added: 0024733
May 23, 2012 4:49 pm Nanostrike Note Added: 0024741
May 23, 2012 6:32 pm BenMiff Note Added: 0024753
May 24, 2012 8:37 am tigersfan Internal Weight => Feature Suggestion
May 24, 2012 8:37 am tigersfan Status new => considering
May 25, 2012 10:57 am Chris_McElligottPark Note Added: 0024875
May 25, 2012 10:57 am Chris_McElligottPark Status considering => resolved
May 25, 2012 10:57 am Chris_McElligottPark Fixed in Version => 1.032
May 25, 2012 10:57 am Chris_McElligottPark Resolution open => fixed
May 25, 2012 10:57 am Chris_McElligottPark Assigned To => Chris_McElligottPark
May 25, 2012 4:24 pm GauHelldragon Note Added: 0024894
May 25, 2012 4:47 pm Chris_McElligottPark Note Added: 0024896