View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0008055 | Valley 1 | Suggestion - Room Ideas/Complaints | May 23, 2012 11:44 am | May 23, 2012 12:20 pm | |
Reporter | BenMiff | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 1.029 | ||||
Summary | 0008055: Cage Rooms - Overlord Keep Improvement | ||||
Description | Cage Rooms would replace some Boss Rooms in the Overlord's Keep, making it so there's some variety in the progression through the keep rather than just going boss-switch-boss-switch-etc. Cage Rooms would use the same room maps as Boss Gang In Building missions. Instead of a Boss, Cage Rooms contain a larger-than-normal quantity of enemies and plenty of Monster Spawners. Enemies in Cage Rooms also have larger-than-normal detection radii so that player's have a lot more difficulty just hiding in a corner. When the Invincibility State from entering the room first ends (i.e. when you first move in the room), a Timer begins to count down. The Timer starts between 1 minute 30 secs to 4 minutes depending on difficulty and size of room. Until the Timer runs out or all Monster Spawners in the room are destroyed, all exit doors are locked similar to in Boss Rooms; once all Monster Spawners are destroyed or the Timer runs out, the room is "defeated". (Once a Cage Room is defeated, it no longer starts the Timer if you enter it again.) Essentially, this would add a second type of room being a horde fight instead of a boss fight, adding some variety to the mix. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
May 23, 2012 11:44 am | BenMiff | New Issue | |
May 23, 2012 11:48 am | Chris_McElligottPark | Note Added: 0024697 | |
May 23, 2012 12:20 pm | tigersfan | Internal Weight | => Feature Suggestion |
May 23, 2012 12:20 pm | tigersfan | Status | new => considering |