View Issue Details

IDProjectCategoryLast Update
0000803AI War 1 / ClassicCrash/ExceptionOct 21, 2010 5:06 pm
Reportervonkolberg Assigned ToChris_McElligottPark  
Severitycrash 
Status resolvedResolutionfixed 
Product Version3.801 
Fixed in Version3.900 
Summary0000803: game freezes and requires restart (OS X, 3.801)
DescriptionTwice with 3.801 the game has frozen and I had to restart the computer (Command-Q does not work to exit).

Both times it was preceded by sounds not playing (though the music continues) so I wonder if it is somehow related to the error handling on the other sound-related crash that was recently introduced.

ErrorsReportedByEngine.txt was updated, I opened it after rebooting:


10/21/2010 13:44:59 (3.801)
-----------------------------------Error-----------------------------------Log String: pthread_getschedparam(thread, &policy, &param)
Stack Trace: UnityEngine.WWW:.ctor(String)
GameSound:LoadForPlay()
GameSound:Play()
GameSoundGroup:Play(SoundType)
Game:PlaySound(String, SoundType)
ForegroundObject:FireAtObject(ForegroundObject, Int32, FInt, FInt)
ForegroundObject:TryAttack()
Game:RunOneCycleOfSimulation()
Game:RunNextCycle(Boolean)
Game:RunFrame()
MainCameraLogic:FixedUpdate()
TagsNo tags attached.
Internal Weight

Relationships

duplicate of 0000780 resolvedChris_McElligottPark Spinning Beach Ball of Death shortly after starting the program 
duplicate of 0000644 resolvedChris_McElligottPark OSX crash 

Activities

Chris_McElligottPark

Oct 21, 2010 12:36 pm

administrator   ~0001775

Grr, I'd hoped this was fixed in 3.801. This is mysterious.

I'm running AI War on my own mac, and am just letting it run with some FRD ships defending me on my homeworld. So far 23 minutes and I'm not seeing anything that looks suspicious -- memory usage seems good, the number of threads in use are pretty low, the garbage collector is counting upwards at a pleasingly slow rate, etc.

I'd run it for several hours in the past without incident on my mac, but that was with sound/music disabled, so now I have those on to see what happens.

Next time you run into this issue, if you do, can you look in /Users/YourUserName/Library/Logs/Unity/Player.log and post that file? You have to get at that one before you start the game again, though, or else it gets overwritten. This is very curious! But hopefully something we can resolve soon. :/

vonkolberg

Oct 21, 2010 1:33 pm

reporter   ~0001804

FYI I hit the bug around the 55 minute mark. If it happens again I'll look for that file, unfortunately I already played another short game.

Chris_McElligottPark

Oct 21, 2010 1:39 pm

administrator   ~0001812

Ok. I'm currently sitting at an hour and thirty minutes on mine, no sign of it yet. But we'll keep an eye out!

Question: are you playing with hybrids on?

vonkolberg

Oct 21, 2010 2:25 pm

reporter   ~0001823

Yes, advanced hybrids for one AI.

Chris_McElligottPark

Oct 21, 2010 5:06 pm

administrator   ~0001851

Yay!

* Fixed a bug that was causing AI taunts not only to not play, but to create a memory leak (slash file-handle leak) especially on the OSX side. This was also the cause of sound effects suddenly cutting out on the OSX side in the cases where it would do that.

Issue History

Date Modified Username Field Change
Oct 21, 2010 7:51 am vonkolberg New Issue
Oct 21, 2010 12:35 pm Chris_McElligottPark Relationship added duplicate of 0000780
Oct 21, 2010 12:36 pm Chris_McElligottPark Note Added: 0001775
Oct 21, 2010 12:36 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 21, 2010 12:36 pm Chris_McElligottPark Status new => feedback
Oct 21, 2010 12:37 pm Chris_McElligottPark Relationship added duplicate of 0000644
Oct 21, 2010 1:33 pm vonkolberg Note Added: 0001804
Oct 21, 2010 1:33 pm vonkolberg Status feedback => assigned
Oct 21, 2010 1:39 pm Chris_McElligottPark Note Added: 0001812
Oct 21, 2010 2:25 pm vonkolberg Note Added: 0001823
Oct 21, 2010 5:06 pm Chris_McElligottPark Note Added: 0001851
Oct 21, 2010 5:06 pm Chris_McElligottPark Status assigned => resolved
Oct 21, 2010 5:06 pm Chris_McElligottPark Fixed in Version => 3.900
Oct 21, 2010 5:06 pm Chris_McElligottPark Resolution open => fixed
Apr 14, 2014 9:27 am Chris_McElligottPark Category Bug - Crash or Exception => Crash/Exception