View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0000803 | AI War 1 / Classic | Crash/Exception | Oct 21, 2010 7:51 am | Oct 21, 2010 5:06 pm | |
Reporter | vonkolberg | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.801 | ||||
Fixed in Version | 3.900 | ||||
Summary | 0000803: game freezes and requires restart (OS X, 3.801) | ||||
Description | Twice with 3.801 the game has frozen and I had to restart the computer (Command-Q does not work to exit). Both times it was preceded by sounds not playing (though the music continues) so I wonder if it is somehow related to the error handling on the other sound-related crash that was recently introduced. ErrorsReportedByEngine.txt was updated, I opened it after rebooting: 10/21/2010 13:44:59 (3.801) -----------------------------------Error-----------------------------------Log String: pthread_getschedparam(thread, &policy, ¶m) Stack Trace: UnityEngine.WWW:.ctor(String) GameSound:LoadForPlay() GameSound:Play() GameSoundGroup:Play(SoundType) Game:PlaySound(String, SoundType) ForegroundObject:FireAtObject(ForegroundObject, Int32, FInt, FInt) ForegroundObject:TryAttack() Game:RunOneCycleOfSimulation() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:FixedUpdate() | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
duplicate of | 0000780 | resolved | Chris_McElligottPark | Spinning Beach Ball of Death shortly after starting the program |
duplicate of | 0000644 | resolved | Chris_McElligottPark | OSX crash |
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Grr, I'd hoped this was fixed in 3.801. This is mysterious. I'm running AI War on my own mac, and am just letting it run with some FRD ships defending me on my homeworld. So far 23 minutes and I'm not seeing anything that looks suspicious -- memory usage seems good, the number of threads in use are pretty low, the garbage collector is counting upwards at a pleasingly slow rate, etc. I'd run it for several hours in the past without incident on my mac, but that was with sound/music disabled, so now I have those on to see what happens. Next time you run into this issue, if you do, can you look in /Users/YourUserName/Library/Logs/Unity/Player.log and post that file? You have to get at that one before you start the game again, though, or else it gets overwritten. This is very curious! But hopefully something we can resolve soon. :/ |
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FYI I hit the bug around the 55 minute mark. If it happens again I'll look for that file, unfortunately I already played another short game. |
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Ok. I'm currently sitting at an hour and thirty minutes on mine, no sign of it yet. But we'll keep an eye out! Question: are you playing with hybrids on? |
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Yes, advanced hybrids for one AI. |
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Yay! * Fixed a bug that was causing AI taunts not only to not play, but to create a memory leak (slash file-handle leak) especially on the OSX side. This was also the cause of sound effects suddenly cutting out on the OSX side in the cases where it would do that. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 21, 2010 7:51 am | vonkolberg | New Issue | |
Oct 21, 2010 12:35 pm | Chris_McElligottPark | Relationship added | duplicate of 0000780 |
Oct 21, 2010 12:36 pm | Chris_McElligottPark | Note Added: 0001775 | |
Oct 21, 2010 12:36 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 21, 2010 12:36 pm | Chris_McElligottPark | Status | new => feedback |
Oct 21, 2010 12:37 pm | Chris_McElligottPark | Relationship added | duplicate of 0000644 |
Oct 21, 2010 1:33 pm | vonkolberg | Note Added: 0001804 | |
Oct 21, 2010 1:33 pm | vonkolberg | Status | feedback => assigned |
Oct 21, 2010 1:39 pm | Chris_McElligottPark | Note Added: 0001812 | |
Oct 21, 2010 2:25 pm | vonkolberg | Note Added: 0001823 | |
Oct 21, 2010 5:06 pm | Chris_McElligottPark | Note Added: 0001851 | |
Oct 21, 2010 5:06 pm | Chris_McElligottPark | Status | assigned => resolved |
Oct 21, 2010 5:06 pm | Chris_McElligottPark | Fixed in Version | => 3.900 |
Oct 21, 2010 5:06 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:27 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |