View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0008009 | Valley 1 | Suggestion - Balancing Issues | May 22, 2012 12:22 am | May 23, 2012 12:52 pm | |
Reporter | TechSY730 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.026 | ||||
Fixed in Version | 1.030 | ||||
Summary | 0008009: Abandoned Town native monsters too aggressive with chasing | ||||
Description | This is most prominent with the snipers and those weird black spikey spire looking things. Basically, once they spot you, it is almost impossible to get them to stop chasing you, even if you manage to teleport to the other side of a huge room. Not so bad in most cases, as you can just kill them. However, it becomes a nightmare in anachronism missions, where you have to keep them alive. Ever try to deal with a room where 3/4 of the monsters in the room constantly hunt you down and you can't lose them no matter what you do, and you can't kill them or else you'll make more of them? Not fun. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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I find that the use of shields really help out in these situations. But yeah, I wouldn't mind seeing some sort of options in terms of losing enemy aggro. |
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Thanks! * Urban crude sentinels and urban sniper balloons are no longer valid for fix the anachronism missions, because they are simply too hard there (same reason bats aren't allowed). |
Date Modified | Username | Field | Change |
---|---|---|---|
May 22, 2012 12:22 am | TechSY730 | New Issue | |
May 22, 2012 12:30 am | GauHelldragon | Note Added: 0024555 | |
May 22, 2012 12:54 pm | tigersfan | Internal Weight | => Feature Suggestion |
May 22, 2012 12:54 pm | tigersfan | Status | new => considering |
May 23, 2012 12:52 pm | Chris_McElligottPark | Note Added: 0024707 | |
May 23, 2012 12:52 pm | Chris_McElligottPark | Status | considering => resolved |
May 23, 2012 12:52 pm | Chris_McElligottPark | Fixed in Version | => 1.030 |
May 23, 2012 12:52 pm | Chris_McElligottPark | Resolution | open => fixed |
May 23, 2012 12:52 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |