View Issue Details

IDProjectCategoryLast Update
0007930Valley 1Balance IssueMay 29, 2012 4:12 pm
Reporterjruderman Assigned To 
Status consideringResolutionopen 
Product Version1.023 
Summary0007930: Separation of enchant progress from game progress creates strange incentives
DescriptionI feel like my best chance of survival is to spend a few hours in pyramids while I'm on Tier 1, and then ignoring enchant containers afterwards. This isn't very fun.
TagsNo tags attached.
Internal WeightFeature Suggestion

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jruderman

May 29, 2012 4:12 pm

reporter   ~0025097

I'd rather see enchant *quality* progress come from defeating bosses, completing missions, or increasing the continent tier.

*Obtaining* enchants is okay as it is: farm maze rooms, find chests, defeat lieutenants.

Issue History

Date Modified Username Field Change
May 19, 2012 2:53 am jruderman New Issue
May 21, 2012 10:28 am tigersfan Internal Weight => Feature Suggestion
May 21, 2012 10:28 am tigersfan Status new => considering
May 29, 2012 4:12 pm jruderman Note Added: 0025097
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue