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IDProjectCategoryLast Update
0007910Valley 1Suggestion - Balancing IssuesJun 10, 2012 7:28 pm
ReporterCorvo Assigned To 
Severityminor 
Status consideringResolutionopen 
Product Version1.022 
Summary0007910: Make buildings and guardian powers more useful
DescriptionMy first post here (0007888) I made some suggestions but being new I didnt knew it was supposed to be one ticket per suggestion, I deeply apologize for that. Since tigersfan requested, I am making a ticket for each suggestion and I warn again, I am not a very good player (usually play adept and rarely hero) so veterans will probably feel wary about this, so maybe they should only be valid in lower difficulties.


Right now, the only thing I aim for is to be able to summon a windmill. I bet guardian powers are probably crucial on the higher difficulties settings, but they are useless on the default or hero settings (unless its for overlord). I suggest that buildings give a permanent stackable bonus (something like 1% to a specific power depending on the building. Lumbermancy buildings gives +1% power to earth magic, aquaurgist +1% power to water and so forth) or special gems (mission only) generation after 30+ minutes. Also I suggest to make guardian powers used more often, that once you adquire them, they are infinite, so you dont have to keep doing missions to keep using (but make them cost consciousness shards, something like 800 or so).
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Corvo

Jun 10, 2012 11:13 am

reporter   ~0025745

I guess this ticket should be closed since one of the updates added bonus to buildings? Although there is still my suggestion on guardian scrolls, is this still being considered?

SerinityFyre

Jun 10, 2012 11:42 am

reporter   ~0025746

I agree that I'd like to see guardian scrolls done a little differently. The 10 minute duration is so short, I find I hardly use them except for critical take-downs.

TechSY730

Jun 10, 2012 1:55 pm

reporter   ~0025747

The thing is that I'm not sure if any duration of time could be good. As with many games with RPG elements, often times time limited buff usables aren't all that great because
a) You're probably better off getting something with a permanent buff (like in this game, enchants)
b) You have to remember to use it, and time it right to make it worthwhile where it counts

Granted, they can be nice when you have reached the cap of how good your permanent buffs are, or when the magnitude, duration, and ease of getting the limited time buffs are sufficiently high, but that still may not be enough to draw people to it unless they are buffed to OP levels.

TBH, I'm not sure what to do.

Maybe buffing their duration to 30 minutes could be a nice short term fix.

SerinityFyre

Jun 10, 2012 4:10 pm

reporter   ~0025749

Many good points, TechSY730. I'd be happy even with a 20 minute duration, since I feel that would give me adequate time to use the buff without feeling rushed.

BenMiff

Jun 10, 2012 4:13 pm

reporter   ~0025750

Duration buffs aren't going to solve the problem, since the main problem is knowing when to use them (and remembering to use them), not how long they last after use. A lot of the problem seems to be that by being limited in quantity (and being rare enough to make replacing them not an easy task), you'll hold on to them rather than use them in case you need them later (and so on until the continent's done, or more likely you spam the lot on the overlord.)

Rather than making them single use, it could be worth making them so that you can use them once per tier (or requiring a certain number of missions to refresh them). Additional copies of the same scrolls would give you extra uses, so they're still worth picking up; I'd suggest making duplicates rarer though, so you can pick up a full set if you want to without getting too annoyed with certain scrolls not appearing due to the RNG not giving you them. (I'd also suggest making a limit of 1 scroll active at a time, so you can't pile bonuses up too much; maybe make it so you get an extra scroll at a time for each Profession you can use at skill level 5).

NyQuil

Jun 10, 2012 6:08 pm

reporter   ~0025751

Or just have them only work for one map tile. When you go back to the world map, it expires.

SerinityFyre

Jun 10, 2012 7:28 pm

reporter   ~0025753

What if they increased in power with each duplicate, in the same way enchants do? They can still be single use with relatively low duration, but since they grow in power there's a greater incentive to acquire them and actually use them.

I'm in the spam-on-overlord-if-I-happen-to-remember-them group. Right now, with the way I play, they just don't really enter the picture much.

Issue History

Date Modified Username Field Change
May 18, 2012 3:08 pm Corvo New Issue
May 21, 2012 7:27 am tigersfan Internal Weight => Feature Suggestion
May 21, 2012 7:27 am tigersfan Status new => considering
Jun 10, 2012 11:13 am Corvo Note Added: 0025745
Jun 10, 2012 11:42 am SerinityFyre Note Added: 0025746
Jun 10, 2012 1:55 pm TechSY730 Note Added: 0025747
Jun 10, 2012 4:10 pm SerinityFyre Note Added: 0025749
Jun 10, 2012 4:13 pm BenMiff Note Added: 0025750
Jun 10, 2012 6:08 pm NyQuil Note Added: 0025751
Jun 10, 2012 7:28 pm SerinityFyre Note Added: 0025753