View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0007873 | Valley 1 | Suggestion - Balancing Issues | May 16, 2012 8:16 pm | May 17, 2012 7:06 am | |
Reporter | Bluddy | Assigned To | Chris_McElligottPark | ||
Status | considering | Resolution | won't fix | ||
Product Version | 1.020 | ||||
Summary | 0007873: Modify upgrade costs by race inclinations | ||||
Description | Other than each race (people from a certain time) having a certain inclination in terms of their stats, it'd be cool if they would modify the costs of upgrading each stat so that it's cheaper to buy the stuff the race is good at, and more expensive to buy the stuff they're bad at. This discourages turning every character into a 'jack of all trades'. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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I would totally be in agreement with this, but ultimately we're going to be shifting away from having costs to the upgrades in general, I think. The upgrade stone costs just add a bit of grind and the real decision is in where you allocate the points -- so currently the plan is just to cut out the middle man. But we need to get other goodies (spell scrolls, etc) to find in stashes instead of the upgrade stones, so for now that's on hold until we get a bit further along in our plans. |
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I think it makes sense to have costs anyway. You'd give, say, 50 points to distribute among the stats, and each one would have different costs depending on the character. This is more interesting than just applying a single point per skill because each race's upgrade costs will be different. |
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Hmm, that's true. That would be interesting. |
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Yes, but if we are moving to an upgrade-stoneless system, what will be the new death penalty? Or is there a deliberate move away from perma-death having any sort of real meaning? EDIT: Actually, a better place to ask this would be the "how to handle perma-death" brainstorming thread. |
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@TechSY730, the upgrade stones are already meaningless -- their appearance in the store was the final straw that devalued them completely. There's no way to have a permadeath that isn't just grind in an on-going game. See my mantis idea for epic bonus upgrade points though. Other than that, you could do some sentimental things like build a monument for the character. |
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Alternatively you could make stat points worth more/less of health, mana or attack power depending on the character type - so the costs are fixed but the value of each point varies. |
Date Modified | Username | Field | Change |
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May 16, 2012 8:16 pm | Bluddy | New Issue | |
May 16, 2012 8:27 pm | Chris_McElligottPark | Internal Weight | => New |
May 16, 2012 8:27 pm | Chris_McElligottPark | Note Added: 0024368 | |
May 16, 2012 8:27 pm | Chris_McElligottPark | Status | new => closed |
May 16, 2012 8:27 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 16, 2012 8:27 pm | Chris_McElligottPark | Resolution | open => won't fix |
May 16, 2012 8:45 pm | Bluddy | Note Added: 0024370 | |
May 16, 2012 8:46 pm | Chris_McElligottPark | Note Added: 0024371 | |
May 16, 2012 8:46 pm | Chris_McElligottPark | Status | closed => considering |
May 17, 2012 1:03 am | TechSY730 | Note Added: 0024373 | |
May 17, 2012 1:06 am | TechSY730 | Note Edited: 0024373 | |
May 17, 2012 1:20 am | Bluddy | Note Added: 0024374 | |
May 17, 2012 7:06 am | zebramatt | Note Added: 0024379 |