View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0007872 | Valley 1 | Gameplay Idea | May 16, 2012 8:11 pm | May 17, 2012 8:14 am | |
Reporter | lavacamorada | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 1.020 | ||||
Summary | 0007872: Make unique ingredients that drop from lieutenants | ||||
Description | I think it would be an interesting feature if there were some unique ingredients (at least one per element, although there could easily be some additional ones) that only dropped from lieutenants. Each unique ingredient could be used for one of several spells. For example, a lieutenant might drop an "Infernal Core" which could be used to craft an extra-powerful area of effect fire spell, or a version of Fireball that bounces off of walls, or a spell similar to Fire Flare that permanently lights a large area. After crafting tier 1 of any of these spells using an Infernal Core, it could be upgraded normally using tier orbs and regular arcane ingredients. All of these spells should be strong enough to make players want to craft and use them, but not so strong as to feel mandatory (e. g., nothing that does twice as much damage as a comparable normal spell). What benefits would this have? 1) There would be a limited resource other than tier orbs. Right now, there's very little real cost to having a spell like Ride the Lightning, because a) it's very useful even at tier 1, which costs nothing except a bit of time to find the materials, and b) there are enough tier orbs to go around that I can easily upgrade it without giving up anything that I'm really going to miss. It wouldn't be so clear-cut a decision if I had to choose between a spell like Ride the Lightning and a more powerful damaging spell. 2) Because the lieutenants would be likely to drop different unique ingredients from continent to continent, there would be more incentive to use different strategies on different continents, because the spells that made your last strategy powerful might not even be available. This would reduce the monotony of playing many continents. 3) If players knew in advance which ingredient a lieutenant would drop, then there would be more strategy to killing lieutenants. Right now the strategy is something like "Am I ready for the next tier? If so, kill the lieutenant that I can reach with the fewest wind shelters". This would make players think about which lieutenant they killed, since one ingredient might make it easier to survive the next tier than another. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
May 16, 2012 8:11 pm | lavacamorada | New Issue | |
May 17, 2012 8:14 am | tigersfan | Internal Weight | => Feature Suggestion |
May 17, 2012 8:14 am | tigersfan | Status | new => considering |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |