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IDProjectCategoryLast Update
0007871Valley 1Suggestion - Mission IdeasJun 3, 2012 12:57 am
ReporterDanei Assigned To 
Status consideringResolutionopen 
Product Version1.020 
Summary0007871: Secret Missions seem less exciting now that CP is gone.
DescriptionIt used to be that secret missions were something I'd go hunting for, to find resources that I wanted without raising the CP. The feeling of obtaining resources without the normal "cost" was exciting, and that, in turn, made the exploration for secret missions exciting.

Now that CP is gone, secret missions just feel like world-map missions that are harder to find, and I'm finding little incentive to look for them, or even to do them when I run across them, unless they happen to be offering a resource that isn't around on my world map and I don't have a time-manipulation spell yet.

So, my suggestion would be to do one of two things:

-Let secret missions give you additional tier orbs beyond the normal cap (up to a second cap)

Or, (and this is the one I like more)

-Make some mission-only resources very unlikely in map missions but very likely in secret missions.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

BenMiff

May 16, 2012 7:59 pm

reporter   ~0024363

Making some mission only resources unlikely in map missions but likely in secret missions will only lead to grind as you have to hunt down a secret mission offering what you want, so no.

Tier orbs might work, though unless you're playing on a particularly harsh strategic difficulty, they're unlikely to be in particularly limited supply compared to normal ingredients.

Secret missions ought to be slightly better, but not in a way that makes them necessary; they should really be optional. I'd suggest making it so that all secret missions have two rewards; on completion, you get to pick one. That way they're more likely to give you something you've been after or really want without preventing you from getting it normally.

Danei

May 16, 2012 9:09 pm

reporter   ~0024372

That's a good point, about the grind. I like the idea where you pick your reward. Or perhaps the secret mission rewards could simply be given some new rewards that are just found in secret missions (new buff guardian powers, for instance); things that aren't required to progress in the way resources are, but might make things easier (just as the "free" resources in the old system made you "more prepared", or at least more capable of choice in your preparations)

Issue History

Date Modified Username Field Change
May 16, 2012 7:23 pm Danei New Issue
May 16, 2012 7:38 pm tigersfan Internal Weight => Feature Suggestion
May 16, 2012 7:38 pm tigersfan Status new => considering
May 16, 2012 7:59 pm BenMiff Note Added: 0024363
May 16, 2012 9:09 pm Danei Note Added: 0024372