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IDProjectCategoryLast Update
0007817Valley 1Suggestion - UI IdeasMay 14, 2012 3:18 pm
Reporterlavacamorada Assigned To 
Severityfeature 
Status consideringResolutionopen 
Product Version1.018 
Summary0007817: Improve minimap color-coding
DescriptionI believe that the following changes would make the minimap much more useful:

* Doors leading outward (for buildings) or upward (for caves) could be a different shade of red/green. This would, among other things, make it easier to find your way out of buildings with maze rooms, since you would no longer have to remember which door is the exit.
* Warp gates are currently marked with a flashing dot, but it's very small and hard to see. Perhaps the dot could be enlarged, or warp gates could be a different color from other exits (possibly dark blue).
* Mission entrances could be a different color (perhaps yellow? Yellow is also used for one-way teleporters, but those never appear in the same rooms as mission entrances, and they are often used as mission exits so there's a nice symmetry to it).
* Currently, common mineral resources are light green (making it harder to distinguish gem veins from them), and other common resources do not appear at all. It would make more sense to have a separate color for all common resources; probably a different shade of gray or something not too saturated, since some chunks have many of these resources.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Chthonic One

May 14, 2012 3:18 pm

reporter   ~0024235

How about a colorblind mode? I find myself maximizing the map as big as it can get just so I can try to differentiate between the different dots, even to the point of locating the door I came in on in a maze room.

Issue History

Date Modified Username Field Change
May 13, 2012 2:53 pm lavacamorada New Issue
May 14, 2012 1:15 pm tigersfan Internal Weight => Feature Suggestion
May 14, 2012 1:15 pm tigersfan Status new => considering
May 14, 2012 3:18 pm Chthonic One Note Added: 0024235