View Issue Details

IDProjectCategoryLast Update
0000780AI War 1 / ClassicCrash/ExceptionOct 21, 2010 5:05 pm
Reportermillejoh Assigned ToChris_McElligottPark  
Severitycrash 
Status resolvedResolutionfixed 
Product Version3.719 
Summary0000780: Spinning Beach Ball of Death shortly after starting the program
DescriptionI am having a hard time finding a way to make this reproducible, but it seems to always occur within an hour of launching AIWar on my Macbook Pro (running Snow Leopard 10.6.4). I am attaching the ErrorsReportedByEngine.txt but neither the entries in that file nor in UnhandledErrors.txt have timestamps that correspond with the actual times the application hangs.

Very strange. I will try to update with more info if I find any. Hope I am an isolated case with my 2006 machine. Still enjoying the game quite a bit...
TagsNo tags attached.
Internal Weight

Relationships

duplicate of 0000644 resolvedChris_McElligottPark OSX crash 
has duplicate 0000803 resolvedChris_McElligottPark game freezes and requires restart (OS X, 3.801) 

Activities

millejoh

Oct 20, 2010 10:54 pm

reporter  

ErrorsReportedByEngine.txt (1,005 bytes)   
10/20/2010 07:20:02 (3.719)
-----------------------------------Error-----------------------------------Log String: pthread_getschedparam(thread, &policy, &param)
Stack Trace: UnityEngine.WWW:.ctor(String)
GameSound:LoadForPlay()
GameSound:Play()
GameSoundGroup:Play(SoundType)
Game:PlaySound(String, SoundType)
ForegroundObject:Explode()
ForegroundObject:MovePlayerUnit(Boolean, Boolean)
Game:RunOneCycleOfSimulation()
Game:RunNextCycle(Boolean)
Game:RunFrame()
MainCameraLogic:FixedUpdate()

10/20/2010 21:42:15 (3.800)
-----------------------------------Error-----------------------------------Log String: pthread_getschedparam(thread, &policy, &param)
Stack Trace: UnityEngine.WWW:.ctor(String)
GameSound:LoadForPlay()
GameSound:Play()
GameSoundGroup:Play(SoundType)
Game:PlaySound(String, SoundType)
ForegroundObject:FireAtObject(ForegroundObject, Int32, FInt, FInt)
ForegroundObject:TryAttack()
Game:RunOneCycleOfSimulation()
Game:RunNextCycle(Boolean)
Game:RunFrame()
MainCameraLogic:FixedUpdate()

ErrorsReportedByEngine.txt (1,005 bytes)   

Chris_McElligottPark

Oct 20, 2010 10:56 pm

administrator   ~0001675

That was with version 3.719, I see. Can you retest on 3.800? We fixed up a number of things there in an attempt to resolve this for the affected OSX users.

millejoh

Oct 21, 2010 10:29 am

reporter   ~0001754

I upgraded to 3.801 this morning and just let the program run. At 1:26:12 game time I saw the spinning beach ball and AIWar stopped responding. There is nothing I can see to indicate what was the cause. I was just letting the application run with very little interaction on my part. Again, maybe this is an isolated weirdness with my somewhat aged machine.

Let me know if there is anything else I can do to help.

keith.lamothe

Oct 21, 2010 10:30 am

administrator   ~0001755

Do you have any error log files in the game directory or in the RuntimeData subdirectory?

keith.lamothe

Oct 21, 2010 10:31 am

administrator   ~0001756

From this last freeze, I mean.

keith.lamothe

Oct 21, 2010 10:33 am

administrator   ~0001757

Also, if you have the time to test it, can you try:

1) Start the game.
2) Go to settings, audio, and disable all sound/music.
3) Save settings.
4) Close the game.
5) Start the game again, and repeat the test you did earlier with letting it run.

Just trying to isolate whether this really is a sound-system problem as the errors might indicate, or whether it's a more general threading problem.

millejoh

Oct 21, 2010 11:46 am

reporter   ~0001767

Keith,

Darn, I didn't think to look at the logs before restarting. I am attaching a log of the thread state of AI War at the time it locked. I'm not too good at reading these things, so I can't tell if there is anything useful or not. Note that I have left the game running, but Paused, for well over an hour and I have yet to see it lock-up. Pausing the game also pauses the music, so maybe it is a sound-system issue. I will also try to steps you recommended and see what happens.

millejoh

Oct 21, 2010 11:46 am

reporter  

Sample of AI War: Fleet Command.txt (41,175 bytes)   
Sampling process 13032 for 3 seconds with 1 millisecond of run time between samples
Sampling completed, processing symbols...
Analysis of sampling AI War: Fleet Command (pid 13032) every 1 millisecond
Process:         AI War: Fleet Command [13032]
Path:            /Applications/Games/AIWar/AIWar.app/Contents/MacOS/AI War: Fleet Command
Load Address:    0x1000
Identifier:      unity.Arcen Games, LLC.AI War: Fleet Command
Version:         Unity Player version 3.0.0f5 (3.0.0f5)
Code Type:       X86 (Native)
Parent Process:  launchd [218]

Date/Time:       2010-10-21 09:27:00.316 -0500
OS Version:      Mac OS X 10.6.4 (10F569)
Report Version:  6

Call graph:
    1930 Thread_435819   DispatchQueue_1: com.apple.main-thread  (serial)
      1930 DataStructures::List<RakNet::RakString::SharedString*>::List()
        1930 DataStructures::List<RakNet::RakString::SharedString*>::List()
          1930 DataStructures::List<RakNet::RakString::SharedString*>::List()
            1930 NSApplicationMain
              1930 -[NSApplication run]
                1930 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:]
                  1930 _DPSNextEvent
                    1930 BlockUntilNextEventMatchingListInMode
                      1930 ReceiveNextEventCommon
                        1930 RunCurrentEventLoopInMode
                          1930 CFRunLoopRunInMode
                            1930 CFRunLoopRunSpecific
                              1930 __CFRunLoopRun
                                1930 __CFMachPortPerform
                                  1930 dispatch_sync
                                    1930 _dispatch_barrier_sync_f_slow
                                      1930 _dispatch_semaphore_wait_slow
                                        1930 semaphore_wait_trap
    1930 Thread_435820   DispatchQueue_2: com.apple.libdispatch-manager  (serial)
      1930 start_wqthread
        1930 _pthread_wqthread
          1930 _dispatch_worker_thread2
            1930 _dispatch_queue_invoke
              1930 _dispatch_mgr_invoke
                1930 kevent
    1930 Thread_435831
      1930 thread_start
        1930 _pthread_start
          1930 collection_thread
            1930 nanosleep$UNIX2003
              1930 __semwait_signal
    1930 Thread_435832
      1930 thread_start
        1930 _pthread_start
          1930 GC_start_routine
            1930 thread_start_routine
              1930 start_wrapper
                1930 finalizer_thread
                  1930 mono_sem_wait
                    1930 semaphore_wait_trap
    1930 Thread_435833
      1930 thread_start
        1930 _pthread_start
          1930 DataStructures::List<RakNet::RakString::SharedString*>::List()
            1930 DataStructures::List<RakNet::RakString::SharedString*>::List()
              1930 CFRunLoopRun
                1930 CFRunLoopRunSpecific
                  1930 __CFRunLoopRun
                    1930 mach_msg
                      1930 mach_msg_trap
    1930 Thread_435834
      1930 thread_start
        1930 _pthread_start
          1930 glcDebugListener
            1930 mach_msg
              1930 mach_msg_trap
    1930 Thread_435836
      1930 thread_start
        1930 _pthread_start
          1930 DataStructures::List<RakNet::RakString::SharedString*>::List()
            1930 DataStructures::List<RakNet::RakString::SharedString*>::List()
              1930 DataStructures::List<RakNet::RakString::SharedString*>::List()
                1930 DataStructures::List<RakNet::RakString::SharedString*>::List()
                  1930 DataStructures::List<RakNet::RakString::SharedString*>::List()
                    1930 MPWaitOnSemaphore
                      1930 semaphore_timedwait_trap
    1930 Thread_435837
      1930 thread_start
        1930 _pthread_start
          1930 CAPThread::Entry(CAPThread*)
            1930 HP_IOThread::ThreadEntry(HP_IOThread*)
              1930 HP_IOThread::WorkLoop()
                1897 CAGuard::WaitUntil(unsigned long long)
                  1897 CAGuard::WaitFor(unsigned long long)
                    1897 pthread_cond_timedwait_relative_np
                      1896 _pthread_cond_wait
                        1885 semaphore_timedwait_signal_trap
                        10 _pthread_cond_wait
                        1 pthread_mutex_lock
                          1 semaphore_wait_trap
                      1 pthread_cond_timedwait_relative_np
                33 HP_IOThread::PerformIO(AudioTimeStamp const&, double)
                  33 IOA_Device::CallIOProcs(AudioTimeStamp const&, AudioTimeStamp const&, AudioTimeStamp const&)
                    28 IOA_SingleDevice::WriteOutputData(AudioTimeStamp const&, unsigned long)
                      28 IOA_HWDevice::WriteOutputData(unsigned long, unsigned long, unsigned long, unsigned long long)
                        28 iokit_user_client_trap
                    5 HP_IOProc::Call(AudioTimeStamp const&, AudioTimeStamp const&, AudioBufferList const*, AudioTimeStamp const&, AudioBufferList*)
                      4 AUGenericOutputEntry
                        3 0x700057c3
                          3 0x70006b64
                            2 0x7000814d
                              2 0x70008c2f
                                2 PxcPoolMallocData::PxcPoolMallocData()
                                  2 PxcPoolMallocData::PxcPoolMallocData()
                                    2 PxcPoolMallocData::PxcPoolMallocData()
                                      2 PxcPoolMallocData::PxcPoolMallocData()
                                        2 PxcPoolMallocData::PxcPoolMallocData()
                                          2 PxcPoolMallocData::PxcPoolMallocData()
                                            2 PxcPoolMallocData::PxcPoolMallocData()
                                              1 PxcPoolMallocData::PxcPoolMallocData()
                                              1 PxcPoolMallocData::PxcPoolMallocData()
                                                1 PxcPoolMallocData::PxcPoolMallocData()
                            1 0x700082fa
                              1 AUGenericOutputEntry
                                1 AUGenericOutputEntry
                        1 0x70006735
                      1 IOA_Device::GetIOCycleNumber() const
    1930 Thread_435838
      1930 thread_start
        1930 _pthread_start
          1930 PxcPoolMallocData::PxcPoolMallocData()
            1870 PxcPoolMallocData::PxcPoolMallocData()
              1870 usleep
                1870 nanosleep
                  1870 mach_wait_until
            60 PxcPoolMallocData::PxcPoolMallocData()
    1930 Thread_435840
      1930 thread_start
        1930 _pthread_start
          1930 DataStructures::List<RakNet::RakString::SharedString*>::List()
            1930 DataStructures::List<RakNet::RakString::SharedString*>::List()
              1930 DataStructures::List<RakNet::RakString::SharedString*>::List()
                1927 DataStructures::List<RakNet::RakString::SharedString*>::List()
                  1927 nanosleep
                    1927 mach_wait_until
                3 DataStructures::List<RakNet::RakString::SharedString*>::List()
    1930 Thread_435862
      1930 thread_start
        1930 _pthread_start
          1930 PxcPoolMallocData::PxcPoolMallocData()
            1930 PxcPoolMallocData::PxcPoolMallocData()
              1930 sem_wait
    1930 Thread_436203
      1930 thread_start
        1930 _pthread_start
          1930 GC_start_routine
            1930 thread_start_routine
              1930 start_wrapper
                1930 mono_runtime_delegate_invoke
                  1930 mono_runtime_invoke
                    1930 mono_jit_runtime_invoke
                      1930 0x1ff6ce1
                        1847 0x28e17b1c
                          1847 0x28e196cf
                            1844 0x28e1974f
                              1844 ves_icall_System_Threading_Thread_Sleep_internal
                                1825 SleepEx
                                  1801 nanosleep$UNIX2003
                                    1583 __semwait_signal
                                    211 clock_get_time
                                      206 mach_msg
                                        206 mach_msg_trap
                                      4 clock_get_time
                                      1 _sysenter_trap
                                    4 nanosleep$UNIX2003
                                    2 __spin_lock
                                    1 _pthread_testcancel
                                  16 cerror
                                    15 cthread_set_errno_self
                                      14 cthread_set_errno_self
                                      1 __error
                                    1 cerror
                                  2 SleepEx
                                  2 _wapi_lookup_handle
                                  2 _wapi_thread_handle_from_id
                                    2 pthread_equal
                                  1 __semwait_signal
                                    1 __semwait_signal
                                  1 _sysenter_trap
                                12 mono_thread_current_check_pending_interrupt
                                  5 pthread_mutex_lock
                                    3 pthread_mutex_lock
                                    2 OSSpinLockLock
                                  4 ensure_synch_cs_set
                                  2 mono_debugger_check_interruption
                                  1 pthread_mutex_unlock
                                4 mono_thread_clr_state
                                  3 pthread_mutex_lock
                                    2 OSSpinLockLock
                                    1 pthread_mutex_lock
                                  1 pthread_mutex_unlock
                                2 ves_icall_System_Threading_Thread_Sleep_internal
                                1 mono_thread_set_state
                                  1 __spin_lock
                            1 0x28e19752
                            1 0x28e19758
                            1 0x28e19764
                        82 0x28e17a9f
                          54 0x28e17be2
                            51 0x28e18a45
                              51 0x28e195c1
                                51 0x28e1968b
                                  51 ves_icall_System_Net_Sockets_Socket_Available_internal
                                    50 ioctlsocket
                                      46 getsockopt
                                      4 ioctlsocket
                                    1 ves_icall_System_Net_Sockets_Socket_Available_internal
                            1 0x28e18783
                            1 0x28e18a22
                              1 0x28e193f7
                            1 0x28e18a48
                          8 0x28e17bfc
                            4 0x1fec64f
                              4 mono_monitor_enter
                                4 mono_monitor_try_enter_internal
                                  3 mono_monitor_try_enter_internal
                                  1 pthread_self
                            2 mono_monitor_enter
                            1 0x1fec639
                              1 TlsGetValue
                            1 0x1fec65f
                          5 0x28e17b51
                          5 0x28e17b7e
                            4 0x18cf0188
                              3 0x18cf0141
                                3 mono_100ns_ticks
                                  2 gettimeofday
                                    2 __gettimeofday
                                      2 __nanotime
                                  1 mono_100ns_ticks
                              1 0x18cf0131
                                1 mono_get_lmf_addr
                            1 0x18cf0194
                          5 0x28e17c19
                            1 0x18ce8391
                            1 0x18ce83fb
                            1 0x1fabeac
                            1 0x1fabeaf
                            1 0x1fabeb5
                          2 0x28e17cac
                            1 0x18ce846a
                            1 0x1fabd97
                          2 0x28e17db7
                            1 0x1feceaf
                              1 mono_monitor_exit
                            1 0x1feceb2
                          1 0x28e17b48
                        1 0x28e17b1f
    1930 Thread_436265
      1930 thread_start
        1930 _pthread_start
          1930 GC_start_routine
            1930 thread_start_routine
              1930 start_wrapper
                1930 mono_runtime_delegate_invoke
                  1930 mono_runtime_invoke
                    1930 mono_jit_runtime_invoke
                      1930 0x1ff6ce1
                        1907 0x2b6830de
                          1907 0x28e196cf
                            1907 0x28e1974f
                              1907 ves_icall_System_Threading_Thread_Sleep_internal
                                1907 SleepEx
                                  1907 nanosleep$UNIX2003
                                    1907 __semwait_signal
                        5 0x2b682d2d
                          1 0x182787a2
                          1 0x18278ace
                            1 0x182011c7
                              1 0x18cd9479
                                1 0x18cd94dc
                                  1 0x18cd95b3
                                    1 0x18c6ffe8
                                      1 0x18903d7d
                                        1 __divdi3
                          1 0x18278df5
                            1 0x1827b4b0
                              1 0x1827b572
                                1 0x1827b193
                          1 0x18278e12
                            1 0x1827b4b0
                              1 0x1827b572
                                1 0x1827b170
                          1 0x18278f1e
                            1 0x1827b621
                              1 0x1827b6ca
                                1 0x18ca6506
                                  1 0x18ca655e
                                    1 0x18ca6667
                                      1 0x18ca6827
                                        1 0x18ca6885
                                          1 0x1ff8b30
                                            1 ves_icall_System_String_InternalAllocateStr
                                              1 mono_string_new_size
                                                1 GC_malloc_atomic
                                                  1 pthread_mutex_unlock
                        5 0x2b682de5
                          3 0x18278ace
                            1 0x1820111c
                              1 0x18cd94dc
                                1 0x18cd9574
                                  1 0x18cd9b4f
                                    1 0x18c6fe4f
                            1 0x1820116b
                              1 0x18201335
                                1 0x18201400
                                  1 0x1fec375
                            1 0x18201231
                              1 0x18201335
                                1 0x18201400
                                  1 0x1fec360
                          1 0x18278a77
                            1 0x1827aecf
                              1 0x1827b170
                          1 0x18278e12
                            1 0x1827b4b0
                              1 0x1827b572
                                1 0x1827b1c6
                        4 0x2b682d89
                          3 0x18278ace
                            2 0x182011c7
                              2 0x18cd9479
                                2 0x18cd94dc
                                  1 0x18cd9574
                                    1 0x18cd9b4f
                                      1 0x18c6fe17
                                  1 0x18cd95b3
                                    1 0x18c6ffe8
                                      1 0x18903d61
                                        1 mono_get_lmf_addr
                            1 0x1820111c
                              1 0x18cd94fb
                                1 0x18c7002d
                                  1 0x18c6fd88
                                    1 0x18c6fe5e
                          1 0x18278df5
                            1 0x1827b4b0
                              1 0x1827b572
                                1 0x1827b01a
                                  1 0x1fec322
                        2 0x2b682864
                        2 0x2b6828b8
                          1 0x18275c25
                          1 0x18275c40
                        2 0x2b682a2f
                        1 0x2b6828b3
                        1 0x2b682a8b
                        1 0x2b682db0
                          1 0x1a202662

Total number in stack (recursive counted multiple, when >=5):
        14       DataStructures::List<RakNet::RakString::SharedString*>::List()
        13       PxcPoolMallocData::PxcPoolMallocData()
        11       _pthread_start
        11       thread_start
        5       __semwait_signal

Sort by top of stack, same collapsed (when >= 5):
        __semwait_signal        5421
        mach_msg_trap        4066
        semaphore_wait_trap        3861
        mach_wait_until        3797
        kevent        1930
        sem_wait        1930
        semaphore_timedwait_trap        1930
        semaphore_timedwait_signal_trap        1885
        PxcPoolMallocData::PxcPoolMallocData()        62
        getsockopt        46
        iokit_user_client_trap        28
        cthread_set_errno_self        14
        _pthread_cond_wait        10
        0x28e17b51        5

Binary Images:
    0x1000 -   0x8b4fe7 +unity.Arcen Games, LLC.AI War: Fleet Command Unity Player version 3.0.0f5 (3.0.0f5) <D3D5E058-354A-FFF0-6C87-A21B23D0AA50> /Applications/Games/AIWar/AIWar.app/Contents/MacOS/AI War: Fleet Command
  0xa54000 -   0xa7afff  libssl.0.9.7.dylib 0.9.7 (compatibility 0.9.7) <32607000-7573-6D51-ABC3-420B4A0D6629> /usr/lib/libssl.0.9.7.dylib
  0xa89000 -   0xb3efe7  libcrypto.0.9.7.dylib 0.9.7 (compatibility 0.9.7) <0B69B1F5-3440-B0BF-957F-E0ADD49F13CB> /usr/lib/libcrypto.0.9.7.dylib
  0xb84000 -   0xe15fe7 +libmono.0.dylib ??? (???) <C3794429-2B50-8107-E0E4-B43E2489EE32> /Applications/Games/AIWar/AIWar.app/Contents/Frameworks/MonoEmbedRuntime/osx/libmono.0.dylib
0x1682d000 - 0x16831ff3  com.apple.audio.AudioIPCPlugIn 1.1.2 (1.1.2) <5570694E-039D-7970-6083-1C8A7B7C937B> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn
0x1766e000 - 0x177e5fe7  GLEngine ??? (???) <0FC1F7CA-5C84-A7F6-105B-169383B50A94> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x17817000 - 0x17a4ffff  com.apple.ATIRadeonX1000GLDriver 1.6.18 (6.1.8) <699252CC-2100-B486-5D42-327615F589E5> /System/Library/Extensions/ATIRadeonX1000GLDriver.bundle/Contents/MacOS/ATIRadeonX1000GLDriver
0x17a72000 - 0x17a95fe7  GLRendererFloat ??? (???) <D71788AA-645A-02CF-201F-E44F073F98D7> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GLRendererFloat
0x17bc7000 - 0x17bd4ff7  com.apple.iokit.IOHIDLib 1.6.4 (1.6.4) <67AA406F-0224-4E2D-16D4-22F2DD45FFD1> /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib
0x17c0a000 - 0x17c10ffb  com.apple.audio.AppleHDAHALPlugIn 1.8.7 (1.8.7f1) <0FE8B697-6D19-69C6-FA94-E18064ACFAEC> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
0x70000000 - 0x700caffb  com.apple.audio.units.Components 1.6.1 (1.6.1) <AEC44B68-A209-4093-36B0-7B740361249B> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
0x8fe00000 - 0x8fe4162b  dyld 132.1 (???) <A4F6ADCC-6448-37B4-ED6C-ABB2CD06F448> /usr/lib/dyld
0x90003000 - 0x90027ff7  libJPEG.dylib ??? (???) <5CE96981-6B2A-D15B-4A17-E7BD329095B6> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib
0x90054000 - 0x90104ff3  com.apple.ColorSync 4.6.3 (4.6.3) <AA1076EA-7665-3005-A837-B661260DBE54> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync
0x9010a000 - 0x90236fff  com.apple.audio.toolbox.AudioToolbox 1.6.3 (1.6.3) <F0D7256E-0914-8E77-E37B-9720430422AB> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
0x90252000 - 0x90252ff7  com.apple.Cocoa 6.6 (???) <EA27B428-5904-B00B-397A-185588698BCC> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
0x90253000 - 0x90253ff7  com.apple.Carbon 150 (152) <9252D5F2-462D-2C15-80F3-109644D6F704> /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
0x903d0000 - 0x90452ffb  SecurityFoundation ??? (???) <3670AE8B-06DA-C447-EB14-79423DB9C474> /System/Library/Frameworks/SecurityFoundation.framework/Versions/A/SecurityFoundation
0x90471000 - 0x9051fff3  com.apple.ink.framework 1.3.3 (107) <57B54F6F-CE35-D546-C7EC-DBC5FDC79938> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink
0x90520000 - 0x90566ff7  libauto.dylib ??? (???) <85670A64-3B67-8162-D441-D8E0BE15CA94> /usr/lib/libauto.dylib
0x90567000 - 0x90567ff7  com.apple.vecLib 3.6 (vecLib 3.6) <7362077A-890F-3AEF-A8AB-22247B10E106> /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x905c3000 - 0x9073dfe3  com.apple.CoreFoundation 6.6.3 (550.29) <00373783-3744-F47D-2191-BEEA658F0C3D> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x9073e000 - 0x9078bfeb  com.apple.DirectoryService.PasswordServerFramework 6.0 (6.0) <BF66BA5D-BBC8-78A5-DBE2-F9DE3DD1D775> /System/Library/PrivateFrameworks/PasswordServer.framework/Versions/A/PasswordServer
0x9078c000 - 0x90880ff7  libiconv.2.dylib 7.0.0 (compatibility 7.0.0) <9EC28185-D26F-533F-90C4-FBAA13A15947> /usr/lib/libiconv.2.dylib
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0x99330000 - 0x9945efe7  com.apple.CoreData 102.1 (251) <E6A457F0-A0A3-32CD-6C69-6286E7C0F063> /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData
0x9945f000 - 0x9945fff7  com.apple.CoreServices 44 (44) <AC35D112-5FB9-9C8C-6189-5F5945072375> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
0x99488000 - 0x9948bfe7  libmathCommon.A.dylib 315.0.0 (compatibility 1.0.0) <1622A54F-1A98-2CBE-B6A4-2122981A500E> /usr/lib/system/libmathCommon.A.dylib
0x9948c000 - 0x99598ff7  libGLProgrammability.dylib ??? (???) <1B315838-F477-5416-7504-67EC3433AD4A> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0x995da000 - 0x9963bfe7  com.apple.CoreText 3.1.0 (???) <1372DABE-F183-DD03-03C2-64B2464A4FD5> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText
0x99693000 - 0x996e3ff7  com.apple.framework.familycontrols 2.0.1 (2010) <B9762E20-543D-13B9-F6BF-E8585F04CA01> /System/Library/PrivateFrameworks/FamilyControls.framework/Versions/A/FamilyControls
0x99811000 - 0x99818ff3  com.apple.print.framework.Print 6.1 (237.1) <97AB70B6-C653-212F-CFD3-E3816D0F5C22> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print
0xffff0000 - 0xffff1fff  libSystem.B.dylib ??? (???) <3441F338-2218-6D36-3F95-3A16FBF6713D> /usr/lib/libSystem.B.dylib
Sample analysis of process 13032 written to file /dev/stdout

keith.lamothe

Oct 21, 2010 11:54 am

administrator   ~0001768

I don't think I've seen a log like that one before, looks interesting :) Now if I can persuade my OS to recognize the line endings...

Anyway, thanks very much for your help tracking this down; it's very critical that the mac build be not crashing :)

keith.lamothe

Oct 21, 2010 11:58 am

administrator   ~0001769

Ok, opened that sampling log in a non-braindead text editor and it reads fine. Very cool info in there; is that from some kind of light profiling tool included with OSX?

Anyway, it didn't look like all that many threads in there; our previous problems were with holding more than 256 semaphores in a process, which generally meant having more than that many threads (due to lots of sounds, each playing from its own thread, or something like that), and I'm only counting 13 threads from that file in a quick glance.

Chris_McElligottPark

Oct 21, 2010 12:34 pm

administrator   ~0001772

I'm running AI War on my own mac, and am just letting it run with some FRD ships defending me on my homeworld. So far 23 minutes and I'm not seeing anything that looks suspicious -- memory usage seems good, the number of threads in use are pretty low, the garbage collector is counting upwards at a pleasingly slow rate, etc.

I'd run it for several hours in the past without incident on my mac, but that was with sound/music disabled, so now I have those on to see what happens.

Next time you run into this issue, if you do, can you look in /Users/YourUserName/Library/Logs/Unity/Player.log and post that file? You have to get at that one before you start the game again, though, or else it gets overwritten. This is very curious! But hopefully something we can resolve soon. :/

millejoh

Oct 21, 2010 1:12 pm

reporter   ~0001786

Gents,

Happened to me again. I am basically doing the same thing as Chris- just letting it run with some turrets and FRD ships. Got to 1:12:35 game time before the AI get quite impatient with me and sent 1000 ships plus 4 or 5 hybrids to my homeworld. Shortly after that I got the spinning beach ball of death. I am attaching the player.log for your reading enjoyment. Think I'll try again at a lower difficulty and see how long things last this time around...

millejoh

Oct 21, 2010 1:13 pm

reporter  

Player.log (24,058 bytes)

millejoh

Oct 21, 2010 1:20 pm

reporter   ~0001787

Last edited: Oct 21, 2010 1:21 pm

And I forgot to mention- I obtained the thread state log from Apple's Activity Monitor.app, doing a "Sample Process" on the AI War process once it deadlocked. I just took another sample with everything "working". Things look a bit different, but I'm not sure if the delta is really all that informative. I will upload it as well; it will be the attachment that has "Normal" at the end of the name.

millejoh

Oct 21, 2010 1:20 pm

reporter  

Chris_McElligottPark

Oct 21, 2010 1:21 pm

administrator   ~0001788

Hummmmm.... Nothing interesting in that log, unfortunately. How much ram do you have, out of curiosity?

I'm currently at 1:12 on my game, as fate would have it, and so far no issues.

keith.lamothe

Oct 21, 2010 1:21 pm

administrator   ~0001789

Nothing looks askance in that log, but thanks for including it, it would have told us something in the case of most types of errors.

Did you have sound on in this case?

Chris_McElligottPark

Oct 21, 2010 1:22 pm

administrator   ~0001790

I was referring to the player.log with that last.

I'll check out the other one. One other question, are you running fullscreen or windowed? You might try windowed for a while if it's doing this on fullscreen. And also, if you disable sound and music, does it still do this? We're trying to at least isolate where the error might be...

Chris_McElligottPark

Oct 21, 2010 1:26 pm

administrator   ~0001792

One thing that is interesting is that it's got a bunch of RakNet calls taking up half of the Normal log. RakNet is used by Unity under the hood for its internal networking, but we use Lidgren for actual networking, so the RakNet stuff really ought to be disabled. I'll have to look at that and see what I can see.

millejoh

Oct 21, 2010 1:28 pm

reporter   ~0001794

2GB. I don't see the memory usage on AI War get any higher than 900MB. I am having System Profiler do a dump of my system's configuration. Once that is done I will upload it for ever more reading enjoyment.

millejoh

Oct 21, 2010 1:28 pm

reporter  

MacBook Pro.txt (1,445,526 bytes)

millejoh

Oct 21, 2010 1:29 pm

reporter   ~0001797

oooh, that file was HUGE. Sorry.

Chris_McElligottPark

Oct 21, 2010 1:30 pm

administrator   ~0001799

No worries, thanks. And 2gb should be more than enough -- 900mb at max seems right for the moment.

Chris_McElligottPark

Oct 21, 2010 1:31 pm

administrator   ~0001801

Just so that I'm clear:

The "Normal" one was from during a deadlock, and the other one was not, correct? If so, looks like it might be related to RakNet, mysteriously.

millejoh

Oct 21, 2010 1:33 pm

reporter   ~0001803

Note the latest crash for me was Windowed and with sound and music disabled. I went to windowed after the first time AI War crashed because in Fullscreen it locks up my Mac and I have to reboot!

Chris_McElligottPark

Oct 21, 2010 1:37 pm

administrator   ~0001810

...Wow. :(

Chris_McElligottPark

Oct 21, 2010 1:40 pm

administrator   ~0001813

Question: are you playing with hybrids?

millejoh

Oct 21, 2010 1:48 pm

reporter   ~0001814

Yes, I am playing with hybrids. The file "Sample of AI War: Fleet Command.txt" is from an AI War instance that had deadlocked. The file "Sample of AI War: Fleet Command - Normal.txt" is from an instance that I am running (right now, actually) and has yet to deadlock- but I am only about 30 minutes into this current game.

keith.lamothe

Oct 21, 2010 1:51 pm

administrator   ~0001815

As much as I hate to think my fancy death-machines (hybrids) are causing the problem, could you try a test without any of them?

They certainly have enough special logic that it's possible they're doing something that would never happen in games lacking them.

Similarly, Chris, if you test on your mac with hybrids, that could be interesting. In multiple senses.

Chris_McElligottPark

Oct 21, 2010 1:53 pm

administrator   ~0001816

Indeed. It's also simply possible that hybrids are just making the game hit a certain memory threshold or something. Right now I don't have hybrids on, and the game is at 1:43 with no apparent aberrations. I'm going to give it until 3 hours, then try with hybrids if I don't have the issue.

keith.lamothe

Oct 21, 2010 1:54 pm

administrator   ~0001817

Ok; once I clean up a few other things I might try memory profiling a game with them on, just to see if they're doing anything untoward.

Chris_McElligottPark

Oct 21, 2010 1:55 pm

administrator   ~0001818

I wouldn't spend too much time on that until I or the other players can isolate it. We don't have time to spend on wild goose chases like that at the moment, it could be something completely else.

keith.lamothe

Oct 21, 2010 1:57 pm

administrator   ~0001819

Ok, that's true. Let me know if there are any particularly non-wild-geese to chase ;)

millejoh

Oct 21, 2010 2:52 pm

reporter   ~0001826

At 1:33:30 game time and still going strong. I set the AI level to Sandbox, but Hybrids are still enabled. Could it be that the deadlock is occurring at the end of game condition? I will let this run for a little longer and see if I can get past the 2 hour mark, then do a new game with the AI level at 10. My AI War kung-fu is weak, so I should quickly see if this problem is occurring when the AI blows up my command station.

keith.lamothe

Oct 21, 2010 2:54 pm

administrator   ~0001828

Oh, were the other crashes during some kind of assualt on your home system? Forgive me if I just wasn't reading closely enough before, but I want to make sure :)

Chris_McElligottPark

Oct 21, 2010 3:01 pm

administrator   ~0001831

VERY interesting -- thanks for that. My game is now at 2:51, and I'm cutting it off for now. Memory usage has been consistent and working as expected, so it doesn't seem to be that.

I need my mac for a bit to do the steamworks integration work, but then I'll run a test with hybrids to see if I can duplicate the problem with that.

millejoh

Oct 21, 2010 3:03 pm

reporter   ~0001833

No problem- this thread is getting a bit long. I am pretty sure all my crashes since upgrading to 3.801 have been when the AI blows up my command station. I am at 1:45 in game time so I think I will try restarting and see how quickly I can aggro the AI into destroying my home world and see if the deadlock happens again (maybe we should make an achievement "AggroMeister - Home Base Destroyed by AI in less than 5 minutes"). May be a little bit, though, I have to go pick up my 4 year old from pre-school. I've tried to get him to play AI War, but he seems more interested in Lego Star Wars :).

Chris_McElligottPark

Oct 21, 2010 3:08 pm

administrator   ~0001837

No worries -- and thanks. :)

Yeah, my son is 7 weeks old and won't even look at the screen when AI War comes on. I think Keith's two year old likes watching it a bit, though.

keith.lamothe

Oct 21, 2010 3:08 pm

administrator   ~0001839

Well, it's certainly a relief that this isn't a guaranteed crash on mac, at least, and that we may be able to pin down some relationship to the timing, etc.

keith.lamothe

Oct 21, 2010 3:09 pm

administrator   ~0001840

And she's three years old now, and calls AI War either the "Planet Game" or "The game with the 'tackers".

Chris_McElligottPark

Oct 21, 2010 3:10 pm

administrator   ~0001841

Yes, quite so. It's not like memory is always spiraling out of control or something. I'm thinking more and more that this is some sort of infinite-loop condition that we're reaching, but it's hard to be sure where it is: in the sound or music handling, or in the hybrid code, etc. I went through the music code pretty heavily this morning (and there's not really that much of it, honestly), and I'm pretty sure the problem is not there.

keith.lamothe

Oct 21, 2010 3:12 pm

administrator   ~0001842

Hmm, maybe when playing a taunt?

Chris_McElligottPark

Oct 21, 2010 3:13 pm

administrator   ~0001843

Ooh! That could be it, actually. That would make a lot of sense. And incidentally, I haven't been hearing the AI taunt me on the windows side at all, so that could be another sign that something is not right there in general.

Can you look at that, and get it working on the windows side at least?

Chris_McElligottPark

Oct 21, 2010 5:05 pm

administrator   ~0001850

Yay!

* Fixed a bug that was causing AI taunts not only to not play, but to create a memory leak (slash file-handle leak) especially on the OSX side. This was also the cause of sound effects suddenly cutting out on the OSX side in the cases where it would do that.

Issue History

Date Modified Username Field Change
Oct 20, 2010 10:54 pm millejoh New Issue
Oct 20, 2010 10:54 pm millejoh File Added: ErrorsReportedByEngine.txt
Oct 20, 2010 10:56 pm Chris_McElligottPark Note Added: 0001675
Oct 20, 2010 10:56 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 20, 2010 10:56 pm Chris_McElligottPark Status new => feedback
Oct 20, 2010 10:57 pm Chris_McElligottPark Product Version 3.800 => 3.719
Oct 20, 2010 11:33 pm Chris_McElligottPark Relationship added duplicate of 0000644
Oct 21, 2010 10:29 am millejoh Note Added: 0001754
Oct 21, 2010 10:29 am millejoh Status feedback => assigned
Oct 21, 2010 10:30 am keith.lamothe Note Added: 0001755
Oct 21, 2010 10:31 am keith.lamothe Note Added: 0001756
Oct 21, 2010 10:33 am keith.lamothe Note Added: 0001757
Oct 21, 2010 11:46 am millejoh Note Added: 0001767
Oct 21, 2010 11:46 am millejoh File Added: Sample of AI War: Fleet Command.txt
Oct 21, 2010 11:54 am keith.lamothe Note Added: 0001768
Oct 21, 2010 11:58 am keith.lamothe Note Added: 0001769
Oct 21, 2010 12:34 pm Chris_McElligottPark Note Added: 0001772
Oct 21, 2010 12:35 pm Chris_McElligottPark Relationship added has duplicate 0000803
Oct 21, 2010 1:12 pm millejoh Note Added: 0001786
Oct 21, 2010 1:13 pm millejoh File Added: Player.log
Oct 21, 2010 1:20 pm millejoh Note Added: 0001787
Oct 21, 2010 1:20 pm millejoh File Added: Sample of AI War: Fleet Command - Normal.txt
Oct 21, 2010 1:21 pm Chris_McElligottPark Note Added: 0001788
Oct 21, 2010 1:21 pm millejoh Note Edited: 0001787
Oct 21, 2010 1:21 pm keith.lamothe Note Added: 0001789
Oct 21, 2010 1:22 pm Chris_McElligottPark Note Added: 0001790
Oct 21, 2010 1:26 pm Chris_McElligottPark Note Added: 0001792
Oct 21, 2010 1:28 pm millejoh Note Added: 0001794
Oct 21, 2010 1:28 pm millejoh File Added: MacBook Pro.txt
Oct 21, 2010 1:29 pm millejoh Note Added: 0001797
Oct 21, 2010 1:30 pm Chris_McElligottPark Note Added: 0001799
Oct 21, 2010 1:31 pm Chris_McElligottPark Note Added: 0001801
Oct 21, 2010 1:33 pm millejoh Note Added: 0001803
Oct 21, 2010 1:37 pm Chris_McElligottPark Note Added: 0001810
Oct 21, 2010 1:40 pm Chris_McElligottPark Note Added: 0001813
Oct 21, 2010 1:48 pm millejoh Note Added: 0001814
Oct 21, 2010 1:51 pm keith.lamothe Note Added: 0001815
Oct 21, 2010 1:53 pm Chris_McElligottPark Note Added: 0001816
Oct 21, 2010 1:54 pm keith.lamothe Note Added: 0001817
Oct 21, 2010 1:55 pm Chris_McElligottPark Note Added: 0001818
Oct 21, 2010 1:57 pm keith.lamothe Note Added: 0001819
Oct 21, 2010 2:52 pm millejoh Note Added: 0001826
Oct 21, 2010 2:54 pm keith.lamothe Note Added: 0001828
Oct 21, 2010 3:01 pm Chris_McElligottPark Note Added: 0001831
Oct 21, 2010 3:03 pm millejoh Note Added: 0001833
Oct 21, 2010 3:08 pm Chris_McElligottPark Note Added: 0001837
Oct 21, 2010 3:08 pm keith.lamothe Note Added: 0001839
Oct 21, 2010 3:09 pm keith.lamothe Note Added: 0001840
Oct 21, 2010 3:10 pm Chris_McElligottPark Note Added: 0001841
Oct 21, 2010 3:12 pm keith.lamothe Note Added: 0001842
Oct 21, 2010 3:13 pm Chris_McElligottPark Note Added: 0001843
Oct 21, 2010 5:05 pm Chris_McElligottPark Note Added: 0001850
Oct 21, 2010 5:05 pm Chris_McElligottPark Status assigned => resolved
Oct 21, 2010 5:05 pm Chris_McElligottPark Resolution open => fixed
Apr 14, 2014 9:27 am Chris_McElligottPark Category Bug - Crash or Exception => Crash/Exception