View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0007755 | Valley 1 | Suggestion - Balancing Issues | May 11, 2012 3:45 pm | May 12, 2012 9:30 am | |
Reporter | Nanostrike | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 1.017 | ||||
Summary | 0007755: Larger/More Dangerous Enemies drop more Shards | ||||
Description | A relatively simple suggestion: Have the larger enemies that take longer to kill and/or are more dangerous drop more shards. This would make going through the effort to kill them worthwhile. A good example of this already being in the game is with the Blue Whale in the Oceans; it has high HP and is difficult to take down, but it drops 100 or so shards rather than the usually 25-30, so I tend to have a reason to kill them rather than just avoid them outright. I'm hoping to see more enemies give larger rewards like this. A few enemies that I really think this should be done to are the Sea Worm, Urban Crawler, Urban Mech, and Gazebo, due to their difficulty to take down in comparison to other enemies. Having them drop as many shards as a Blue Whale would be preferable, as it gives an incentive to take them down rather than just jump by. It might also be a nice idea to increase the Shard drops of Utahraptors (Though a much smaller increase), as they have above-average HP and are incredibly dangerous. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
May 11, 2012 3:45 pm | Nanostrike | New Issue | |
May 12, 2012 9:30 am | tigersfan | Internal Weight | => Feature Suggestion |
May 12, 2012 9:30 am | tigersfan | Status | new => considering |